Kerlan joins the others in their preparations and many spells are cast between the three of them. Only three of them now. But they must press on, there is no other choice at this point. He sighs, collects his resolve and is ready to begin.
"So shall we begin?"
OOC: OK, so with Bear's Endurance, Cat's Grace, Resistance, and Guidance, we have +3 to the skill check to disable the trap and a +4 bonus to saves if something goes wrong. Since rolling a 1 on a skill check doesn't auto-fail, then I auto-succeed on Aid Another, which means Cap gets a total of +5 to his Disable Device check.