KidSnide
Adventurer
I would like to see rules for guns (muskets, et al) that make them:
1) as good as (but not better than) longbows;
2) different than longbows;
3) viable for rangers without resorting to excessive multi-shot silliness that doesn't make much sense for a muzzle-loader
I would also like to see some simple (and mostly discretionary) long-term injury rules based on the disease mechanic that have a nasty feel without being dehibilitating to PCs. Ideally, these rules would rarely come into play so long as PCs have access to good healing skills and can afford to rest for a couple days after an unusually nasty fight, but would be relevant if they got into a bad scrape in a bad environment (like a swamp) or didn't have access to healing skill/magic.
1) as good as (but not better than) longbows;
2) different than longbows;
3) viable for rangers without resorting to excessive multi-shot silliness that doesn't make much sense for a muzzle-loader
I would also like to see some simple (and mostly discretionary) long-term injury rules based on the disease mechanic that have a nasty feel without being dehibilitating to PCs. Ideally, these rules would rarely come into play so long as PCs have access to good healing skills and can afford to rest for a couple days after an unusually nasty fight, but would be relevant if they got into a bad scrape in a bad environment (like a swamp) or didn't have access to healing skill/magic.