FormerlyHemlock
Hero
Sure. Part of that's down to relative inexperience with 5e - I hadn't realised just how long it was going to take to finish it off 'properly'.
That said, I am inclined to think there's a weakness in 5e's design - it seems that monsters have a lot of hit points, while the damage that the PCs can do doesn't seem to keep up. So while it's a good thing that they've tended to model a monster's resilience by giving them hit points (rather than high ACs or lots of immunities, as was often the case in 3e), they have perhaps gone too far. Either that, or I've been very unlucky in my selection of monsters!
Or possibly your PCs are on the weak side offensively.
Just for the sake of fun... clerics are mediocre offensively, so let's calculate the kill time for four 13th level clerics against a beholder. Let's make it two Arcana Clerics using Booming Blade, and two Nature Clerics using Shillelagh. All clerics will be using Spiritual Weapon IV and Spirit Guardians. I'll ignore the beholder's offense because we're not interested in that, and its antimagic. I'll also ignore its flight. I am not sure if you can stack radiant and necrotic Spirit Guardians with each other, or all four, but for the sake of simplicity let's just say it stacks freely so I don't have to pick another spell.
Beholder: AC 18, 180 HP, Wis +7 save.
Arcana Clerics: +7 to hit (Str 14) for 3d8+2 damage with Booming Blade (ignore the damage rider because the beholder won't trip it), +10 to hit for 2d8+5 (Wis 20) with Spiritual Weapon. DC 18 Spirit Guardians for 5d8 damage, Wis save for half.
Nature Clerics: +10 to hit (Wis 20) for d8+5 damage with Shillelagh, +10 to hit for 2d8+5 (Wis 20) with Spiritual Weapon. DC 18 Spirit Guardians for 5d8 damage, Wis save for half.
Booming Blade DPR is 8.43, Shillelagh DPR is 6.40, Spiritual Weapon DPR is 9.55, Spirit Guardians DPR is 16.87.
Total DPR is 2*8.43 + 2*6.40 + 4*9.55 + 4*16.87 = 135.34. The beholder will last less than two rounds before dying.
If this were instead of a group of GWM Battlemasters, each attacking at +5 with advantage for d12+18 points of damage per hit twice per round, they'd be doing a collective 140.65 points of damage. So, about the same damage range.