BOZ
Creature Cataloguer
Some observations:
Originally, leprechauns did not have an attack other than their magic and theft. I presume the dagger was added because hardly anything in the 3E books did not have at least one form of attack. I am fine with keeping it, but removing it wouldn’t hurt my feelings.
regardless, I sized the weapon to fit them better so they won’t do more than 1 hp on a hit anyway. 
They have 3 too many feats for their HP, I think due to changes from 3.0 to 3.5. given what I said about their dagger and non-martial attitude, dropping Weapon Finesse wouldn’t bother me at all. Dodge and Mobility probably have to go, although maybe Dodge can be retained as a bonus feat. I like Improved Initiative as is.
this suggests that their Sleight of Hand skill might need to be a bit higher than it is?
this might change the spell-like ability illusion power that they have?
changed the organization line a bit to fit this better.
be back later... i'm focusing on this critter for today, and will get back to the other conversions after we're done with this one.
Originally, leprechauns did not have an attack other than their magic and theft. I presume the dagger was added because hardly anything in the 3E books did not have at least one form of attack. I am fine with keeping it, but removing it wouldn’t hurt my feelings.


They have 3 too many feats for their HP, I think due to changes from 3.0 to 3.5. given what I said about their dagger and non-martial attitude, dropping Weapon Finesse wouldn’t bother me at all. Dodge and Mobility probably have to go, although maybe Dodge can be retained as a bonus feat. I like Improved Initiative as is.

1E MM said:The object stolen will be valuable, and there is 75% chance of such theft being successful.
this suggests that their Sleight of Hand skill might need to be a bit higher than it is?
Monstrous Manual said:They can become invisible at will, polymorph nonliving objects, create illusions (with full audio and olfactory effects), and use ventriloquism spells as often as they like.
this might change the spell-like ability illusion power that they have?
Monstrous Manual said:Leprechauns live in families of up to 20, though they call this unit a clan.
changed the organization line a bit to fit this better.

be back later... i'm focusing on this critter for today, and will get back to the other conversions after we're done with this one.
