What are some options for expanding the "dying" zone, between -1 and -10 hp? That's an extremely narrow window, and most characters will go straight from "alive and fighting" straight to "dead" without a stop in between. I want to make random combat death a bit less likely in ordinary encounters, yet I'm afraid of going too far and making the characters immortal.
I'm running an Eberron campaign with a cinematic bent. In the tone I'm going for, it's fine if the PCs lose a fight, or even if some of them die. But if they do end up dead, it should be dramatic, befitting the major characters they are. Rick Blaine and Indiana Jones don't find themselves dead in an alley because of some random mugger, so my party shouldn't either.
Case in point: in our last session, the warforged fighter wound up 1 point away from death, after an unlucky first round in a throwaway encounter. That would have been a stupid and disappointing way to go, as well as irritating in RL if we had to take time out and create a new PC.
So, what sort of buffer strategies have you folks come up with? And what other considerations should I be worrying about here?
I'm running an Eberron campaign with a cinematic bent. In the tone I'm going for, it's fine if the PCs lose a fight, or even if some of them die. But if they do end up dead, it should be dramatic, befitting the major characters they are. Rick Blaine and Indiana Jones don't find themselves dead in an alley because of some random mugger, so my party shouldn't either.
Case in point: in our last session, the warforged fighter wound up 1 point away from death, after an unlucky first round in a throwaway encounter. That would have been a stupid and disappointing way to go, as well as irritating in RL if we had to take time out and create a new PC.
So, what sort of buffer strategies have you folks come up with? And what other considerations should I be worrying about here?