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General Tabletop Discussion
*Pathfinder & Starfinder
Less death, more "dying"
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<blockquote data-quote="AuraSeer" data-source="post: 3661587" data-attributes="member: 1331"><p>We're already using the -Con rule. It's better than RAW, but in most cases it's only a tiny difference, and it only helps characters who already have the hp bonus from high Con. The elf sorcerer doesn't get any benefit from it at all, and she's the most likely one to end up in negative hp in the first place.</p><p></p><p>I think I'm going to mush together several of these suggestions at once. Here's my first attempt:</p><ul> <li data-xf-list-type="ul">Any character with hit points from 0 to -(Con) becomes Disabled.</li> <li data-xf-list-type="ul">Any character with -(Con) hit points or less becomes Dying. There is no instant death from hit point damage.</li> <li data-xf-list-type="ul">A Disabled character who is damaged again immediately shifts to Dying, regardless of hit point total.</li> <li data-xf-list-type="ul">A Disabled character who takes a strenuous action immediately shifts to Dying, unless that action raised his hit points.</li> <li data-xf-list-type="ul">After entering Dying status, a character will Die in 1d4 rounds unless healed. He might die on his very next turn, so the healer had better be quick.</li> <li data-xf-list-type="ul">If a Dying character receives healing that brings his hit points to -Con or higher, he is no longer Dying (but remains unconscious).</li> <li data-xf-list-type="ul">Nonmagical first aid can only stabilize a character </li> <li data-xf-list-type="ul">This doesn't change anything that kills a character without doing hit point damage, such as coup de grace, death effects, or Constitution damage.</li> </ul><p></p><p>What have I overlooked so far?</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 3661587, member: 1331"] We're already using the -Con rule. It's better than RAW, but in most cases it's only a tiny difference, and it only helps characters who already have the hp bonus from high Con. The elf sorcerer doesn't get any benefit from it at all, and she's the most likely one to end up in negative hp in the first place. I think I'm going to mush together several of these suggestions at once. Here's my first attempt: [list][*]Any character with hit points from 0 to -(Con) becomes Disabled. [*]Any character with -(Con) hit points or less becomes Dying. There is no instant death from hit point damage. [*]A Disabled character who is damaged again immediately shifts to Dying, regardless of hit point total. [*]A Disabled character who takes a strenuous action immediately shifts to Dying, unless that action raised his hit points. [*]After entering Dying status, a character will Die in 1d4 rounds unless healed. He might die on his very next turn, so the healer had better be quick. [*]If a Dying character receives healing that brings his hit points to -Con or higher, he is no longer Dying (but remains unconscious). [*]Nonmagical first aid can only stabilize a character [*]This doesn't change anything that kills a character without doing hit point damage, such as coup de grace, death effects, or Constitution damage. [/list] What have I overlooked so far? [/QUOTE]
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Less death, more "dying"
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