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*Pathfinder & Starfinder
Less death, more "dying"
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<blockquote data-quote="AuraSeer" data-source="post: 3663132" data-attributes="member: 1331"><p>Yes on all three counts. I should explain my reasoning better.</p><p></p><p>First off, all proposals are untested when they are first invented. If all of us stuck to only what other people invented, we'd never discover anything new, which would be boring. Besides, what works well for my group may not work at all in yours, and vice versa.</p><p></p><p>I don't want people doing very much while Disabled. When a PC reaches that state, he's taken critical, life-threatening wounds. Any ordinary person would already be dead, but because the PC is a star of this movie, he keeps himself conscious and mobile through sheer effort of will. He can throw his remaining energy into one last-ditch dramatic action, but that will use up his reserves and he'll fall down in a heap afterward.</p><p></p><p>And though it's true that characters will die more quickly once they've reached the Dying state, my proposal makes it harder to reach that state. PCs don't start Dying at all until they hit -10 hp or less. If something does enough damage in one round to put him there, then by RAW the target would have been dead anyway; my proposal allows a short window for the healer to dash over and get his heart started again.</p><p></p><p>I'll also point out that my current APL is 3, so starting the bleeding at -Con is more favorable than starting it at -level.</p><p></p><p>I did just notice that I left out a way for Dying characters to stabilize on their own. I don't particularly like the standard flat 10%, but I'll have to think for a bit and see if I come up with anything better.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 3663132, member: 1331"] Yes on all three counts. I should explain my reasoning better. First off, all proposals are untested when they are first invented. If all of us stuck to only what other people invented, we'd never discover anything new, which would be boring. Besides, what works well for my group may not work at all in yours, and vice versa. I don't want people doing very much while Disabled. When a PC reaches that state, he's taken critical, life-threatening wounds. Any ordinary person would already be dead, but because the PC is a star of this movie, he keeps himself conscious and mobile through sheer effort of will. He can throw his remaining energy into one last-ditch dramatic action, but that will use up his reserves and he'll fall down in a heap afterward. And though it's true that characters will die more quickly once they've reached the Dying state, my proposal makes it harder to reach that state. PCs don't start Dying at all until they hit -10 hp or less. If something does enough damage in one round to put him there, then by RAW the target would have been dead anyway; my proposal allows a short window for the healer to dash over and get his heart started again. I'll also point out that my current APL is 3, so starting the bleeding at -Con is more favorable than starting it at -level. I did just notice that I left out a way for Dying characters to stabilize on their own. I don't particularly like the standard flat 10%, but I'll have to think for a bit and see if I come up with anything better. [/QUOTE]
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Less death, more "dying"
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