Let’s Make a Hexcrawl Setting

Sanglorian

Adventurer
The Three Ghost Crabs (13.11)
When these ghost crabs were young, a stone giant pulled them from the rock and sand and breathed life into them - promising that they would be dynamic and impressive.

Sure enough, the crabs - who have grown to the size of horses and who are fabled conversationalists - are the most dynamic and impressive crabs on the west coast of the Shrouded Lands.

Recently, they heard tell of the fossils of Fernbank and would like to investigate them further - but are afraid that such strange creatures as they will not be well received in civilisation. If someone were to steal the fossils and deliver them to this little cove, the crabs would answer any one question honestly and completely.

Hooks

  • * Who was the stone giant?
  • * Why their interest in the fossils?
  • * the most dynamic and impressive on the west coast - what impressive crabs are there on the east coast?
  • * Who has the ability to shift such large stones?
 

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Sanglorian

Adventurer
Introducing the piecepack (http://www.ludism.org/ppwiki/) to the Shrouded Lands.

QUERTIK

while the main deck of cards in the Shrouded Lands uses the Undying Cycle for its inspiration, it is the curious set of pieces called a quertik that is the most popular foundation for games.

Just as a deck fo cards can be used to play many card games - Cripple Baron Autumn, Twins, Go Wereshark - a quertik can be used to play many boardgames.

The quertik consists of four suits: Suns, Moons, Caps and Storms. The Caps suit was once marked with the rusty crown of Gore, but now the jester's gap is preferred. By superstition, the suns in Goreish packs are always shown in eclipse. Each suit has a pawn (a "lord"), six coins and six tiles.

Folklore and slang have grown up around each component. The Lord of Suns is called the king, after the King in Splendour. The Lord of Moons is the Merchant; the six Caps coins are called Drops, the six Moon tiles are named after Bergolast's city quarters.

HOOKS
What are the slang terms for the other components? What is their significance?
What games are played with a quertik? Have any matches been played that changed the course of history?
 

Daztur

Adventurer
Have been doing a careful read-through of the first edition of Grimm's fairy tales. Will adapt some bits to the Shrouded Lands when I get a chance.
 

Sanglorian

Adventurer
Have been doing a careful read-through of the first edition of Grimm's fairy tales. Will adapt some bits to the Shrouded Lands when I get a chance.

I look forward to seeing it!

ALMS OF THE TEMPLE INDIVISIBLE
What surer way to win favour with Alberon than to aid his church in this realm? Such was the logic of the citizens of Shuttered, who flooded the holy places to labour for Heaven. These unskilled workers resulted in shoddy construction and a builders' union strike.

The Temple reformed. No longer can people work for Alberon whenever they wish. They must present coins that entitle them to donate their time.

These alsm are distributed by priests to thronging multitudes on holy days. Beggars weep with delight when a priest presses a coin into their palm.

Of course, there is no way to stop people from on-selling the alms to others. However, a priest may press anyone bearing an alm into immediate service - so they will hand the coins to people that they mean to recruit for projects and adventures. Sometimes a battle of wits - or of strength - ensues as the target tries to avoid taking the coin yet not insult Alberon.

Hooks
Who has been pressed by the Temple? Can they press anyone?
What projects is the Temple using the labour on?
There is - or was - a builders' union? What are its relations with the authorities?
 

Sanglorian

Adventurer
THE GOOD WIFE
The faithful of the King in Splendour came into the Shrouded Lands from all sides, and had much success against the creatures of the night. Foremost among them was tunath, who had as her weapon a meteoric sword - like the Last Light. When she drew it, they were blinded, and when she swung it they were deafened, and when it touched their skin, they died.

Among those impressed by Tunath's mission in those days was the Lord of the Verlimes, Cosimo, who was troubled by raucus werewolves who ate his flocks of sheep and chased his servents through the fields if they dared stray after dark.

"If you can rid me of these vexatious wolf-men," said he, "I and all my line will cast aside the old gods and accept in our hearts the King, the Lion and the Sword that Slays the Night."

And so Tunath went into the dark places and the werewolves were seen no more, and Cosimo Verlime and all his line were converted to the worship of the King.

All but Cosimo's wife, Martia. Martia was of the stock of Zhuriman, being the last of that doomed empire, and she was embittered towards the lion preists of the King, for it was the opinion of the Zhurimani that the faith of the King in Spelndour had done nothing for unity in that empire.

But Martia stayed silent, as a good wife does. And Cosimo opened a great band in the ceiling of his feasthall, that the sun might shine through onto his table at noon each day.

And Cosimo tore down the walls and battlements about his palace, for the King would protect him. And Martia stayed silent, as a good wife does.

And Cosimo sent away the Magister who had tutored Cosimo, and Cosimo's father, and Cosimo's father's father, and employed instead a green lion priestess from overseas, whose accent was still so thick that none could understand her. And Martia, the good wife, stayed silent, though she noted that hte lion priestess was very beautiful.

It fell to Martia to educateher children with Cosimo, the heirs to the lordship.

"Let us talk about the foresight of the King in Splendour," she said in the feasthall, as the rain fell through the hole in the ceiling.

"Let us talk about the virtue of the King in Splendour," she said, outside the room of the lion priestess.

"What are those sounds issuing forth?" the children asked.

"Those must be the growls of the Lion", she said, but it was not lost on the children that the sounds sounded like the sounds made by rutting beasts in the field.

"Let us talk aobut the power of the King in Splendour," she said by the ruins of the catle walls. For here was a troupe of Zhurimani, led by her sisters, who had settled at the holding of the Lord Ward after the fall of their empire.

Not a drop of blood was spilled, but her brothers convinced Cosimo to give up the worship of the King in Splendour and return to the old ways. And the lion priestess was sent away, heavy with child, and was adopted by the Stannevs.

And when Tunath next showed her face in the area, her sword had been melted down to make Teodo, and she was sent packing with the flat of a sword not made from meteoric iron, but from good old orcish steel.

Hooks
What caused the fall of Zhuriman?
Where else did refugees of its fall travel to?
What happened to the child of the lion priestess?

WILDLIFE OF THE SHROUDED LANDS
As you'd expect from a collaboration, ground-up fantasy setting, the Shrouded Lands don't seem to match the flora and fauna of any particular part of the world - and that's for the best, of course. I wouldn't sacrifice the Australasian drop bears and daggerfeet, Africna ostriches and hippos, or American beavers and mocking birds for the illusion of unity.

However, I really like that the Shrouded Lands are large enough and rich enough that we can 'research' them and draw interesting conclusions, and one observation that I've made is that most of the Shrouded Land's fauna is native to India, or was in the recent past. India is lucky to have much of the world's charismatic megafauna, which helps.

I point this out not to limit you, but to inspire! I think it's cool to imagine the nordanbjorn as sloth bears, the deer as blackbucks, the elephants as Indian elephants, the lions as Asiatic lions, and so on.

India: Cormorants, vultures, pit vipers, hyenas, jackals, peacocks, chickens, lions, tigers, leopards, elephants, mammoths (extinct), catfish, buffalo, parakeets, ibises, pythons, mosquitoes, boar, bears, crocodiles.

Other parts of Asia: Alligators, wooly rhinos (extinct), crayfish, beavers, apes, antelope

Africa: Giraffes, hippos, ostriches, dodos, crayfish

Australasia: Butcher birds, koalas, macropods, birds of paradise, crayfish

Americas: Mocking birds, pumas, hummingbirds, electric eels, blind salamanders, lemurs, spider monkeys, musk rats, coyotes, crayfish, voles, snapping turtles
 

Sanglorian

Adventurer
Inspired by Dragonmarks

The Last Words of Creation
When the universe was almost done, someone or something saw that it could be made good. They spoke twelve words, but the last word roused a dark presence that lay below reality. That presence spoke its own word, that sent the twelve words fleeing for safety.

So the world was made, but not made good, and there are thirteen words that sometimes appear as flowing tattooes on the skin of living beings. Twelve of these marks try to make the world right; one tries to keep it from that state of grace. Which is the spoiler is unknown.

The words appear infrequently, on the bodies of creatures that meet unknown and slowly-changing criteria. For example, the Tamberlain mark used to appear only on dwarves; in recent years it has appeared only on orcs. That has caused some cultural changes in House Tamberlain.

The marks grant limited magical powers to the bearers. Houses have formed around most, but not all, of the marks, for the marks are inheritable to some degree.

Hooks
What other marks are there?
What other houses are there?
What magical powers do the marks grant?
Which is the dark mark?
What thing said the first twelve words? What thing said the last?
Why do the criteria for the marks change?

Inspired by the The Colour of Magic.

Naros Remade
Each tree is a citadel, a tower, a quay, a cathedral. A dryad can draw people into her tree and reveal to them an inner world - connected to other nearby tree interiors.

The dryads from Naros have recreated what they remember of that country in their home trees. Some of the more delusional actually pretend that they are in Naros, and recruit people who have wandered through their forest to play bit parts.

One of the Sanguine Lords has ben captured by the dryads because of her resemblance to the Queen of Naros. She has been held in the trees for three years now.

Hooks
Which Sanguine Lord is it? Where did she rule and what has happened to it since?
Are there relics of Naros squirrelled away in the trees?
How does the tree physics work? What dimensions do they have?

The Unicorn's HusbandOnce the Unicorn was paired, and neither was lonely. They ran freely with elf and human maid alike through the Kingswood, for under their wachful eyes not even the Elf King himself would dare confront a human trespasser.


One of the humans, one Maud Verlime, was bolder than the others, and would often skip through the woods seeking out her equine companions.


One day, she tripped on a rotting log. A hand, long-fingered but strong, helped her to her feet. An elflord smiled benignly at her from under a mask.


They made hot love that day, but at what cost! The Unicorns came across them, lying contented in the glade, and one flew into a terrific rage that its favourite humanoid had grown up.


It stabbed its horn deep into the earth and it snapped off; it snorted and bellowed, and fire came from its nostrils and singed its hair black. It trampled away, its hoofprints burned permanently into the Kingswood.


From the hole made by the horn gushed the geyser beside the King's Holt. Maudsbloom is the name the elves give the red flowers that grow across the West Kingswood. Travellers can still find a path through the Kingswood marked by glowing hoofprints: the Nightmare's Ride.


And the Unicorn is alone.


Hooks
Where is the Nightmare now?
Maud Verlime was the lover of Huu Vo Malkus? Did their union produce progency?
When she claims he raided her grazing land, was it perhaps something else that he wanted from her?
Which other virgins travelled alongside the Unicorns?
Where does the Nightmare's Ride lead?
The geyser by the Holt is the source of the Witchwater. Is that great river really less than a human lifetime old?
What are the properties of maudsbloom?
 
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Sanglorian

Adventurer
Ware Jack O'Lantern, Elf-Child, for He Means to Do You Harm

Elf fathers warn their children in stern voices that they must never, when a-wandering through the Kingswood, follow a light in the middle distance that seems to bob between the trees.

For this light is no friendly will-o-wisp to a-guide an elf lad to his mother's side. This is the smoky torch of sullen Jack O'Lantern, or his equally lardy wife Joan the Wad.

Humans - could you not tell from their crude, gutteral names - who fear not the Kingswood, Jack and Joan are servants of the Prince of Men. They lead travellers through the Kingswood to beyond its leafy boughs - of course, for a young elf, that is a very dangerous place to be.

Hooks
* Servants of the Prince of Man? How have Joan and Jack lived so long?
* Do they realise the mischief that they are doing elfchildren?
* Why can they pass unharmed?
* From where, and to where, do they lead?
* Do they talk?

Please Sir, May I Have Some More Memories?

Do you remember dancing with the Lady with the firebird mask at the Solstice Ball in Castle Tarengael?

That's strange, because you're a dwarven cobbler who's never left the Cross.

A child has been roaming the Cross, begging for memories. She never seizes them without permission, but will cajole and threaten and whine to wrangle the permission from someone.

Occasionally, the process backfires and she surrenders a memory instead of receiving one.

Hooks
* Where did the girl come from?
* What happens when she has her fill of memories?
* Are the lost memories chosen at random?
* Why do people sometimes gain memories instead?
 



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