Hussar
Legend
DMs like players are different in the same and other areas. I just think the articles should take that into account. IF most of the people you speak with think the same way as you, you should try to find the other side of the coin, because it always exists; to make sure you don't discount another group that you are unfamiliar with.
I applaud trying to help new players, but the wording seems to come off too strong in a bunch of the articles.
Anything coming from the official product source most times is viewed as canon, and can cause much unrest from the fanbase. Just look at Dumbledore being gay in Harry Potter. One little specific given caused many people to question many things through the books and even caused some to change their mind about liking it.
So if your article has only one side of the coin, you may wish to partner up within someone slightly out of phase with your views to offer the other side. Either each having your own byline in a given article, two articles being combined into one release, or actually two separate articles to make sure to cover the most ground to offer something to more players. So thanks for coming by and sharing your wisdom on the behind-the-scenes of the article with us here Stephen.
I admire you desire to help new or frustrated DMs. However, you are writing under the banner of WOTC. And, while you don't intend for your column "to be the be the-end-all-be-all", new and inexperienced DM and players as well as a larger segment of the DND fanbase often take what the designers at WOTC write as being the gospel of how things should be done and your approach often comes across (to me and apparently others) as reinforcing this.
As others have said, coming from a WotC product, everything is considered canon, or core, or what term have you. The electronic magazines form another source, may not be viewed as harshly in terms of article temperment or wording, but coming from the makers of the game it does sit that the words are law for the game.
So your intent is one thing, but being part of the company means you are building on the whole of everything else that makes up that game.
It is good that you feel so strongly towards your style of play and enjoyment and can share that with others in this type of format as a Dungeon article. i tore into your Be Fair section on another thread here is you are able to search the forums and find it. May have ben the sacred cows thread. Which goes to show that the various style are out there, and you are providing many readers with a side of the coin they may not have seen before.
You just have to make sure that you do not deface their side of the coin while doing so as Dungeon is an official core D&D product.
Also, sadly, your article, and others for Dragon and Dungeon, are one-way streets and not conversations with anyone. While the various online forums allow for discussion and conversation, the articles are not capable of this. Thus why there is a strong possible chance to come across heavy handed with words and opinions that would seem to reflect the view of the company and the intent for the game itself. Sadly, again, in some elitist way if you will, even without that intent at all.
I agree. The previous two parts and most of this article where very good advice. It looked at a number of problems a lot of DMs face and gave us a solution. The solutions given never felt like they were musts but instead felt like options.
The comment about world-building, however, seemed wrong. Especially since it just followed a statement about how the game is supposed to be fun. It felt like a must; that I need to stop world-building posthaste because it detracts from instances of "the fun". I take exception to that as I find world-building to be part of "the fun". I find the interactions my players have with the world to be part of "the fun". My players enjoy the richness that exists in my worlds - it is part of "the fun" for them.
So long as it is free. I will be sad when WotC goes onto the subscription model - but, that is neither here nor there.
I wonder how you guys feel about the 1e DMG? Or early era Dragon magazine?
And, as far as "saying such in the article", just down from the quoted quote is:
SRM's article said:Anything in your game that fights the fun by any means should be discarded, and posthaste.
So, pretty much, what he's saying is not "World Building is teh Suxxors", it's fun=good, not fun=bad. Going beyond that is just adding your own spin.