To say I am creating story right now by existing is an error in rhetoric (one Snoweel made earlier in the thread).
"All the world is not, of course, a stage, but the crucial ways in which it isn't are not easy to specify"
-Erving Goffman, 'Performances' in
The Presentation of Self in Everyday Life
I'm a bit more confused on this one. Why would failing to achieve your goals in game be to slow for your liking?
Actually, it is too slow in real time, as I sit at the gaming table.
Wouldn't you prefer achieving them according to your own ability? Rather than a DM, say, cheating in your favor?
What I want, is for my character to be in the right place, at the right time, often enough for him to have a ridiculously interesting life.
I don't want to chase up a supposedly important plot hook only to find it leads to mindless clearing of a kobold warren that turns out to be completely unconnected to the higher goal.
I want my character to be touched by fate so that he manages to live a life (at least while I'm pulling his strings) that is inordinately choc-full of adventure. I want every choice I make to lead somewhere interesting, whether it's good or bad.
At least while I'm sitting at the table. What my character gets up to between sessions doesn't interest me half as much.
Also, how do you determine the "biggest" adventure in town? I know most adventure modules I've read only have 1 in a town or even 1 mixed with other things and a town (I call 'em "Town & Dungeon" modules

) But even if I was playing in a big city with a great deal of adventures, "big" is a bit hard to relate.
By "biggest" I mean the most exciting, involved and best prepared edge of the campaign flowchart.
I want to take the course of action that the DM is most excited about because this will most likely lead to the best adventure. Obviously the DM knows this information better than myself or my character so it's up to him to make it clear.
And if I'm being railroaded I don't want to know about it.
Those are the stories that get told and retold for years to come.
badwrongfun
