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Let us make a Necromancer
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<blockquote data-quote="WarlockLord" data-source="post: 4290303" data-attributes="member: 40098"><p>Alright guys. Everyone is ticked that there is no Necromancer in the PHB. Thus, let's make our own to tide us over until PhB2 comes out.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Here goes!</p><p></p><p>NECROMANCER</p><p></p><p>"We meet again, feeble mortals. Your weak living flesh is no match for the powers of...the Necromancer!"</p><p></p><p>Role: Controller </p><p></p><p>Power Source: Shadow</p><p></p><p>HP @ 1st level: 10+con</p><p></p><p>HP per level: 4</p><p></p><p>Skills: Religion + 3 more: Arcana, Bluff, Intimidate, History, Perception, Stealth.</p><p></p><p>Abilities: Intelligence, Constitution, Charisma </p><p></p><p>Profiencies: Simple Melee, Simple Ranged, Staves, Wands, Skulls</p><p></p><p>Class Features:</p><p></p><p>Gift of the Necromancer:</p><p>Upon reducing an enemy to 0 hp, the necromancer heals damage equal to their level. If they have healed up to their max hp, they gain excess as temporary hit points.</p><p></p><p>Command Undead:</p><p>The Necromancer gains Command Undead as an encounter power</p><p></p><p>Command Undead </p><p>Encounter*Shadow, Necrotic</p><p> "You point your hand at the rebellious minion. It drops to it's knees in abject awe of your power"</p><p>Standard Action</p><p>Target: 1 undead creature</p><p>Attack: Int vs Will</p><p>Hit: 1d6+Int necrotic damage</p><p>Effect: If the creature fails 3 saving throws at a penalty equal to your Cha modifier, it remains permamently under your control. You may issue one order to it as a standard action.</p><p>Orders:</p><p>Move: The undead moves where you direct it.</p><p>Attack: The undead uses a basic attack on an enemy you indicate</p><p>Use a skill on my behalf</p><p>Use a power on my behalf</p><p></p><p></p><p>Powers:</p><p>At Will</p><p></p><p>Necrotic Bolt Necromancer attack 1</p><p>"You raise your hand and utter a guttural invocation. A dark bolt of terrible power strikes down a weak mortal soul."</p><p>At-will*Shadow, Necrotic</p><p>Standard action</p><p>Target: 1 creature</p><p>Range: 20</p><p>Attack: Constitution vs. Fort</p><p>Hit: 1d10+Con necrotic damage</p><p></p><p>Fear Spell Necromancer attack 1</p><p>"You glare at the tragets, revealing to them the terror of death. They flee exactly where you want them"</p><p>At-will*Shadow, Fear, Necrotic, Psychic</p><p>Standard Action</p><p>Target:Creatures in a burst 1 10 squares away.</p><p>Attack: Int vs Will</p><p>Hit: 1d6+Int psychic damage and you slide the targets a number of squares equal to your Charisma modifier.</p><p></p><p>Encounter:</p><p>Necrotic Vortex Necromancer attack 1</p><p>"You call upon dark energies to strike down a group of foes."</p><p>Standard Action</p><p>Encounter*Shadow, Necrotic, </p><p>Close burst 5</p><p>Attack: Con vs. Fort</p><p>Hit: 2d8+con damage</p><p></p><p>Mortality Necromancer attack 1</p><p>"You impress upon the target that it, too, will eventually die"</p><p>Standard Action</p><p>Encounter*Shadow, Fear, Necrotic, Psychic</p><p>Attack: Int vs Will</p><p>Target: 1 creature Range: 10</p><p>Hit:The target takes 1d6+Int psychic damage and is immobilized until the end of your next turn</p><p></p><p>Ray of Enfeeblement</p><p>as the wizard power</p><p></p><p>Daily</p><p>Call Forth the Dead Necromancer Attack 1</p><p>"You close your eyes and picture the dead foes in your thoughts. Slowly their corpses stir, then stand up to serve you.</p><p>You animate up to 3 corpses within 10 squares as Decripit Skeletons, with a power bonus to attack equal to your Cha. You may command them as a standard action using the commands for command undead (1 per standard action). They crumble into dust at the end of the encounter.</p><p></p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 4290303, member: 40098"] Alright guys. Everyone is ticked that there is no Necromancer in the PHB. Thus, let's make our own to tide us over until PhB2 comes out. :cool: Here goes! NECROMANCER "We meet again, feeble mortals. Your weak living flesh is no match for the powers of...the Necromancer!" Role: Controller Power Source: Shadow HP @ 1st level: 10+con HP per level: 4 Skills: Religion + 3 more: Arcana, Bluff, Intimidate, History, Perception, Stealth. Abilities: Intelligence, Constitution, Charisma Profiencies: Simple Melee, Simple Ranged, Staves, Wands, Skulls Class Features: Gift of the Necromancer: Upon reducing an enemy to 0 hp, the necromancer heals damage equal to their level. If they have healed up to their max hp, they gain excess as temporary hit points. Command Undead: The Necromancer gains Command Undead as an encounter power Command Undead Encounter*Shadow, Necrotic "You point your hand at the rebellious minion. It drops to it's knees in abject awe of your power" Standard Action Target: 1 undead creature Attack: Int vs Will Hit: 1d6+Int necrotic damage Effect: If the creature fails 3 saving throws at a penalty equal to your Cha modifier, it remains permamently under your control. You may issue one order to it as a standard action. Orders: Move: The undead moves where you direct it. Attack: The undead uses a basic attack on an enemy you indicate Use a skill on my behalf Use a power on my behalf Powers: At Will Necrotic Bolt Necromancer attack 1 "You raise your hand and utter a guttural invocation. A dark bolt of terrible power strikes down a weak mortal soul." At-will*Shadow, Necrotic Standard action Target: 1 creature Range: 20 Attack: Constitution vs. Fort Hit: 1d10+Con necrotic damage Fear Spell Necromancer attack 1 "You glare at the tragets, revealing to them the terror of death. They flee exactly where you want them" At-will*Shadow, Fear, Necrotic, Psychic Standard Action Target:Creatures in a burst 1 10 squares away. Attack: Int vs Will Hit: 1d6+Int psychic damage and you slide the targets a number of squares equal to your Charisma modifier. Encounter: Necrotic Vortex Necromancer attack 1 "You call upon dark energies to strike down a group of foes." Standard Action Encounter*Shadow, Necrotic, Close burst 5 Attack: Con vs. Fort Hit: 2d8+con damage Mortality Necromancer attack 1 "You impress upon the target that it, too, will eventually die" Standard Action Encounter*Shadow, Fear, Necrotic, Psychic Attack: Int vs Will Target: 1 creature Range: 10 Hit:The target takes 1d6+Int psychic damage and is immobilized until the end of your next turn Ray of Enfeeblement as the wizard power Daily Call Forth the Dead Necromancer Attack 1 "You close your eyes and picture the dead foes in your thoughts. Slowly their corpses stir, then stand up to serve you. You animate up to 3 corpses within 10 squares as Decripit Skeletons, with a power bonus to attack equal to your Cha. You may command them as a standard action using the commands for command undead (1 per standard action). They crumble into dust at the end of the encounter. What do you think? [/QUOTE]
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