TwoSix
I DM your 2nd favorite game
I need a distraction today. So let's play a game.
Loosely inspired by the game Microscope, let's build a setting together. One post at a time.
These are the rules:
1) One post, one idea. Don't drop a whole pantheon, or a whole 50 page magic system into one post. Ideally, no more than a paragraph at a time.
2) Yes, and. Whatever anyone posts is true. Clarify and expand what people create, but don't contradict or invalidate it.
3) Build and support; don't make suggestions that would break the whole concept wide open. I mean, it'll probably break eventually, but let's not rush it.
4) If possible, try and work top-down. Creating a low-level detail too early means a lot of assumptions get baked in.
Premise:
Assume the setting is a world that would fit somewhere in the contours of a generic, loosely defined fantasy RPG system. It can be D&D-esque, but it doesn't has to be.
Assume the world has some innate magical properties; it will almost certainly end up violating rules around weather, biome placement, geography, etc. If a stated fact bothers you, make up something to explain it.
First post:
The setting is a planet, physically similar to Earth. (Similar mass and gravity, breathable air, water, etc.) This planet has 1 sun and 4 moons.
Loosely inspired by the game Microscope, let's build a setting together. One post at a time.
These are the rules:
1) One post, one idea. Don't drop a whole pantheon, or a whole 50 page magic system into one post. Ideally, no more than a paragraph at a time.
2) Yes, and. Whatever anyone posts is true. Clarify and expand what people create, but don't contradict or invalidate it.
3) Build and support; don't make suggestions that would break the whole concept wide open. I mean, it'll probably break eventually, but let's not rush it.
4) If possible, try and work top-down. Creating a low-level detail too early means a lot of assumptions get baked in.
Premise:
Assume the setting is a world that would fit somewhere in the contours of a generic, loosely defined fantasy RPG system. It can be D&D-esque, but it doesn't has to be.
Assume the world has some innate magical properties; it will almost certainly end up violating rules around weather, biome placement, geography, etc. If a stated fact bothers you, make up something to explain it.
First post:
The setting is a planet, physically similar to Earth. (Similar mass and gravity, breathable air, water, etc.) This planet has 1 sun and 4 moons.