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Let's build an imbalanced rogue
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5843735" data-attributes="member: 35909"><p>It's one of the few advantages Rogue has over Ninja. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And now...I'll attempt an archer utilizing Oracle dip.</p><p></p><p>Half-Elf Rake Rogue (no archetype really helps...Sniper would if DM houseruled their extended range to synergize w/ Sniper's Goggles). Takes Dual-Cursed Oracle dip at 3, though it doesn't really matter when as long as it comes early on. Curses are tongues and lame. Used Ancestral Arms to trade skill focus for MWP (longbow).</p><p></p><p>Feats, talents, and revelations</p><p>1 Point Blank Shot</p><p>2 Rapid Shot [Combat Trick Rogue talent]</p><p>3 Water Sight Revelation [Oracle]</p><p>5 Extra Revelation (Misfortune)</p><p>5 Weapon Focus (longbow) [Weapon Training Rogue talent]</p><p>7 Deadly Aim</p><p>7 Dazzling Display</p><p>9 Clustered Shots</p><p>9 Shatter Defenses [Ninja Trick (Combat Trick) Rogue talent]</p><p></p><p>Sniper's Goggles ASAP is build critical so you're not limited to 30 ft for sneak attacking, as you'll be sitting tight in a cloud. You use oracle slots and a wand to put up an obscuring mist. Anyone not adjacent to you cannot see you and thus SA applies. A seeking bow is also very important, since any miss chance at all screws a rogue over hard core. The D-C oracle and misfortune is just cause it's a nice buff and debuff ability, if you don't want it, there is no reason at all to be dual-cursed.</p><p></p><p>A means of flight to hover in the air would be ideal. This build was intended for a Vivv. alchemist w/ the Wings discovery, honestly. Deadly Aim exists only to help against SA-immune foes; NEVER use it when you can sneak attack! This build also ends up with Shatter Defenses (with Rake's intimidation option used on round 1 to set up a never-ending fountain of flatfooted-ness) as an alternate means of sneak attacking; there really isn't much in the way of feats needed beyond the big 3.</p><p></p><p>Obscuring Mist is vulnerable to fire attacks and winds, and Shatter Defenses fails against feat immune, but otherwise a pretty effective build.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5843735, member: 35909"] It's one of the few advantages Rogue has over Ninja. :) And now...I'll attempt an archer utilizing Oracle dip. Half-Elf Rake Rogue (no archetype really helps...Sniper would if DM houseruled their extended range to synergize w/ Sniper's Goggles). Takes Dual-Cursed Oracle dip at 3, though it doesn't really matter when as long as it comes early on. Curses are tongues and lame. Used Ancestral Arms to trade skill focus for MWP (longbow). Feats, talents, and revelations 1 Point Blank Shot 2 Rapid Shot [Combat Trick Rogue talent] 3 Water Sight Revelation [Oracle] 5 Extra Revelation (Misfortune) 5 Weapon Focus (longbow) [Weapon Training Rogue talent] 7 Deadly Aim 7 Dazzling Display 9 Clustered Shots 9 Shatter Defenses [Ninja Trick (Combat Trick) Rogue talent] Sniper's Goggles ASAP is build critical so you're not limited to 30 ft for sneak attacking, as you'll be sitting tight in a cloud. You use oracle slots and a wand to put up an obscuring mist. Anyone not adjacent to you cannot see you and thus SA applies. A seeking bow is also very important, since any miss chance at all screws a rogue over hard core. The D-C oracle and misfortune is just cause it's a nice buff and debuff ability, if you don't want it, there is no reason at all to be dual-cursed. A means of flight to hover in the air would be ideal. This build was intended for a Vivv. alchemist w/ the Wings discovery, honestly. Deadly Aim exists only to help against SA-immune foes; NEVER use it when you can sneak attack! This build also ends up with Shatter Defenses (with Rake's intimidation option used on round 1 to set up a never-ending fountain of flatfooted-ness) as an alternate means of sneak attacking; there really isn't much in the way of feats needed beyond the big 3. Obscuring Mist is vulnerable to fire attacks and winds, and Shatter Defenses fails against feat immune, but otherwise a pretty effective build. [/QUOTE]
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