I've created a similar thread in other places. I wish to pose a question.
Tell me how you would build a game that mostly replicates the film "Treasure Planet."
If you haven't seen it, then it's a retelling of Robert Louis Stevens' Treasure Island. However, the ships fly from planet to planet. Solar sails collect energy, which powers the thrusters, ship mounted laser cannons, and artificial gravity on the ship. Characters carry laser blaster pistols and laser rifles. Long John Silver is a cyborg, with a multi-function arm and leg, as well as cyber-eye. There are robots, and even the ability to create portals to skip across vast areas of space. There is no need to worry about air, and everyone seems to be comfortable without any undue concern for temperature. Otherwise, it's Age of Sail, but with some sci fi and space mixed in.
I've looked at the ship construction rules, and really thought about reskinning, adapting it to age of sail ships, but I haven't done much more than think about that. The old RP nerd in me also wants to drastically increase the amount of cybertech available, but I know it will be the least used of all the options, so whats in the core is probably fine.
I want to take it a bit further, though, and add in magic. Spellcasting is fine, but if there are other options folks have worked out...
I have the three core books, plus a couple of pdf's from Eons. How would you do it?
Thanks in advance, I wait to see what you come up with.
Tell me how you would build a game that mostly replicates the film "Treasure Planet."
If you haven't seen it, then it's a retelling of Robert Louis Stevens' Treasure Island. However, the ships fly from planet to planet. Solar sails collect energy, which powers the thrusters, ship mounted laser cannons, and artificial gravity on the ship. Characters carry laser blaster pistols and laser rifles. Long John Silver is a cyborg, with a multi-function arm and leg, as well as cyber-eye. There are robots, and even the ability to create portals to skip across vast areas of space. There is no need to worry about air, and everyone seems to be comfortable without any undue concern for temperature. Otherwise, it's Age of Sail, but with some sci fi and space mixed in.
I've looked at the ship construction rules, and really thought about reskinning, adapting it to age of sail ships, but I haven't done much more than think about that. The old RP nerd in me also wants to drastically increase the amount of cybertech available, but I know it will be the least used of all the options, so whats in the core is probably fine.
I want to take it a bit further, though, and add in magic. Spellcasting is fine, but if there are other options folks have worked out...
I have the three core books, plus a couple of pdf's from Eons. How would you do it?
Thanks in advance, I wait to see what you come up with.
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