Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's discuss PC contribution and D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5909010" data-attributes="member: 92511"><p>PC contribution should be just as you say.</p><p></p><p>Everyone contributes, in or out of combat, as they see fit, are comfortable with, and makes sense with their character concept.</p><p></p><p>The "system" should not be telling any player, "This is what you need to do to contribute."</p><p></p><p>It can offer guidelines! I hope it does, as BECM did, in their class descriptions. "Fighters stay up front...do the [ya know] FIGHTING! Magic-users, DON'T try to engage hand-to-hand! Help from the rear and be careful/SMART about it. Cleric, help out where you can. Cast spells or fill in/help the fighter! Rogues [nee Thief] be sneaky n' do wut ya do.", etc...I'm paraphrasing, of course. </p><p></p><p>But the GAME? The "SYSTEM" should not be telling players how to make their characters contribute beyond some suggestions of the....forgive me, and I totally don't mean this is a 4e way...the "role" of their class....as makes sense to the class abilities.</p><p></p><p>I think, to urge contribution, this is the best way. Some players will have well-formed concepts of their characters. Some might not. Those that DO, don't need any direction. Those that don't? Might.</p><p></p><p>I think examples are key. The lists of "feats" (under Themes) and the lists of Skills (under Backgrounds)...and/or Class Abilities should be presented with an array of examples of how to use them in play...in and out of combat. Give those without a concept "something to do" and give those with one some ideas they might not have thought of...but could easily be applied and work for their character concept.</p><p></p><p>Not "I use this mechanic....this happens. Move X squares. +1 to Y. +2 to Z. Save/No save. etc"...but an array of how this<em> might </em>be used for various, different purposes. Naturally, the players (as they often do) will come up with things that aren't in the books or the DM has thought of...HOPEFULLY!</p><p></p><p>Case in point (and play): During the playtest of ENworld's own ZEITGEIST setting, which we were playing in 4e, my "Hunter Ranger"...from the Essentials rules, I believe...gained the "power" to create a Bridge of Vines...or thorns?...vines, I think.</p><p></p><p>We were on a platform with a narrow access point with enemies racing up it. I asked if I could use the "bridge of vines" to create a "wall". I think I was allowed 10 feet [or 10 "squares"? I don't really remember]...the DM said it was a bridge...it needed a starting and end point.</p><p></p><p>Fair enough.</p><p></p><p>I had no concept of how 4e "powers" worked...only that I could do this <em>thing</em> once per day...I asked if I could put one end of the "bridge" in front of me and another/the other "end" a foot or two in front of that... effectively making a "wall" of 5 feet [or "squares" or whatever].</p><p></p><p>The DM, graciously, allowed it (lauded my creativity!) and we had a defensible 5 foot/square "barricade", of sorts, to protect us for a time and attack the things coming at us one or two at a time as they clawed their way over...instead of being ripped to shreds, immediately. Which we surely would have been.</p><p>/End case in point.</p><p></p><p>DM adjudication NEEDS to come back into 5e...WITH a solid array of guidelines, to be sure! But not just be "allowed", but ENCOURAGED. [I hear the beating of the "End DM Fiat" drums being pounded, even now. hahaha.]</p><p></p><p>A PCs ability to contribute shouldn't be dictated on the page...beyond <em>suggestions</em>. If that's all your players do...bully for you. But, for others, it shouldn't be ALL they <em>can</em> do.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5909010, member: 92511"] PC contribution should be just as you say. Everyone contributes, in or out of combat, as they see fit, are comfortable with, and makes sense with their character concept. The "system" should not be telling any player, "This is what you need to do to contribute." It can offer guidelines! I hope it does, as BECM did, in their class descriptions. "Fighters stay up front...do the [ya know] FIGHTING! Magic-users, DON'T try to engage hand-to-hand! Help from the rear and be careful/SMART about it. Cleric, help out where you can. Cast spells or fill in/help the fighter! Rogues [nee Thief] be sneaky n' do wut ya do.", etc...I'm paraphrasing, of course. But the GAME? The "SYSTEM" should not be telling players how to make their characters contribute beyond some suggestions of the....forgive me, and I totally don't mean this is a 4e way...the "role" of their class....as makes sense to the class abilities. I think, to urge contribution, this is the best way. Some players will have well-formed concepts of their characters. Some might not. Those that DO, don't need any direction. Those that don't? Might. I think examples are key. The lists of "feats" (under Themes) and the lists of Skills (under Backgrounds)...and/or Class Abilities should be presented with an array of examples of how to use them in play...in and out of combat. Give those without a concept "something to do" and give those with one some ideas they might not have thought of...but could easily be applied and work for their character concept. Not "I use this mechanic....this happens. Move X squares. +1 to Y. +2 to Z. Save/No save. etc"...but an array of how this[I] might [/I]be used for various, different purposes. Naturally, the players (as they often do) will come up with things that aren't in the books or the DM has thought of...HOPEFULLY! Case in point (and play): During the playtest of ENworld's own ZEITGEIST setting, which we were playing in 4e, my "Hunter Ranger"...from the Essentials rules, I believe...gained the "power" to create a Bridge of Vines...or thorns?...vines, I think. We were on a platform with a narrow access point with enemies racing up it. I asked if I could use the "bridge of vines" to create a "wall". I think I was allowed 10 feet [or 10 "squares"? I don't really remember]...the DM said it was a bridge...it needed a starting and end point. Fair enough. I had no concept of how 4e "powers" worked...only that I could do this [I]thing[/I] once per day...I asked if I could put one end of the "bridge" in front of me and another/the other "end" a foot or two in front of that... effectively making a "wall" of 5 feet [or "squares" or whatever]. The DM, graciously, allowed it (lauded my creativity!) and we had a defensible 5 foot/square "barricade", of sorts, to protect us for a time and attack the things coming at us one or two at a time as they clawed their way over...instead of being ripped to shreds, immediately. Which we surely would have been. /End case in point. DM adjudication NEEDS to come back into 5e...WITH a solid array of guidelines, to be sure! But not just be "allowed", but ENCOURAGED. [I hear the beating of the "End DM Fiat" drums being pounded, even now. hahaha.] A PCs ability to contribute shouldn't be dictated on the page...beyond [I]suggestions[/I]. If that's all your players do...bully for you. But, for others, it shouldn't be ALL they [I]can[/I] do. --SD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's discuss PC contribution and D&D Next
Top