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<blockquote data-quote="Sunseeker" data-source="post: 5909012"><p>All classes should provide a minimum level of contribution in all pillars of the game at level 1. In this manner, a new person can sit down with whatever class they think is cool and participate in all parts of the game. They won't sit down with their shiny new fighter and then be told "Oh, fighters can't do this and they can't do that and all they can do is hit things, and since we're not going to hit a lot of things in this game, you're not going to do much."</p><p></p><p>At low levels, there should be a lot of overlap across the pillars between class capabilities, DCs will be low, ACs will be low, 1d8+2 damage won't be all that far off from 1d6+3 damage. Intimidate will come in handy just as often as diplomacy because most of the people you'll be talking to will be mooks who would give in whichever social tactic you choose.</p><p></p><p>By 5th level, classes should start showing their strengths in one area more than others, but still with plenty of room to participate in the other pillars, though they may have more niche applications here. Players should still have the ability to choose which pillar you improve over others though. Perhaps your Barbarian isn't very accurate, but he's really strong and really scary and makes enemies run away without ever hitting them.</p><p></p><p>The higher level you get, the more specific your role in the party becomes, perhaps the wizard has a spell for everything, and the cleric of a war god blows up stuff and the rogue can do a special attack to one-shot people and the fighter can't be hit except by the Goddess of Accuracy. Maybe the Wizard specialized in turning people into mice, maybe the cleric can heal you to full every other round. Maybe the rogue can just <em>look</em> at a lock and it opens. Maybe the fighter is a two-weapon dervish of slicing and dicing and he can also frappe!</p><p></p><p></p><p>So, in short, at low levels, PCs should contribute to the pillars of the game fairly evenly. As they advance, they become more and more effective at fewer areas, but in those areas they are unequaled.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5909012"] All classes should provide a minimum level of contribution in all pillars of the game at level 1. In this manner, a new person can sit down with whatever class they think is cool and participate in all parts of the game. They won't sit down with their shiny new fighter and then be told "Oh, fighters can't do this and they can't do that and all they can do is hit things, and since we're not going to hit a lot of things in this game, you're not going to do much." At low levels, there should be a lot of overlap across the pillars between class capabilities, DCs will be low, ACs will be low, 1d8+2 damage won't be all that far off from 1d6+3 damage. Intimidate will come in handy just as often as diplomacy because most of the people you'll be talking to will be mooks who would give in whichever social tactic you choose. By 5th level, classes should start showing their strengths in one area more than others, but still with plenty of room to participate in the other pillars, though they may have more niche applications here. Players should still have the ability to choose which pillar you improve over others though. Perhaps your Barbarian isn't very accurate, but he's really strong and really scary and makes enemies run away without ever hitting them. The higher level you get, the more specific your role in the party becomes, perhaps the wizard has a spell for everything, and the cleric of a war god blows up stuff and the rogue can do a special attack to one-shot people and the fighter can't be hit except by the Goddess of Accuracy. Maybe the Wizard specialized in turning people into mice, maybe the cleric can heal you to full every other round. Maybe the rogue can just [I]look[/I] at a lock and it opens. Maybe the fighter is a two-weapon dervish of slicing and dicing and he can also frappe! So, in short, at low levels, PCs should contribute to the pillars of the game fairly evenly. As they advance, they become more and more effective at fewer areas, but in those areas they are unequaled. [/QUOTE]
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