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Let's discuss PC contribution and D&D Next
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<blockquote data-quote="Ahnehnois" data-source="post: 5909028" data-attributes="member: 17106"><p>PC contribution, as defined above, is dependent not only on the character (and the accompanying rules), but on the player. Realistically, an eager, capable player will leave a mark on the game no matter what, while a wallflower or a newbie might not.</p><p></p><p>As far as the rules are concerned, it's important that each of the major character types is good at something and can conceivably be useful, and none of them is clearly dominant. That's about as far as it goes.</p><p></p><p>Maybe, but this grossly oversimplifies the issue. A level 12 character with average ability scores is different from one with godly numbers. A level 12 character who has been relieved of his equipment is no match for one loaded down with ridiculous gear. A level 12 character optimized by a rules expert is not equal to one hacked up by a casual gamer. Moreover, two characters that are equal at one table might not be at a different one, depending on how the DM interprets rules and what the style of game is.</p><p></p><p>I don't see how any game writer can comprehensively account for all of this, nor how any ruleset can do so. The "giving precise information" is accomplished by having a nice character sheet with detailed, readable information, all of which has to be taken into account to understand how that character will function in the game world.</p><p></p><p>In other words, there is no reason to expect that all level 12 characters should be equal. In fact, even if a variety of variables are controlled for, there's still no reason to expect that, because there's always more variables. The game is modeling a fictional world. It's way too complex to be abstracted in that fashion.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5909028, member: 17106"] PC contribution, as defined above, is dependent not only on the character (and the accompanying rules), but on the player. Realistically, an eager, capable player will leave a mark on the game no matter what, while a wallflower or a newbie might not. As far as the rules are concerned, it's important that each of the major character types is good at something and can conceivably be useful, and none of them is clearly dominant. That's about as far as it goes. Maybe, but this grossly oversimplifies the issue. A level 12 character with average ability scores is different from one with godly numbers. A level 12 character who has been relieved of his equipment is no match for one loaded down with ridiculous gear. A level 12 character optimized by a rules expert is not equal to one hacked up by a casual gamer. Moreover, two characters that are equal at one table might not be at a different one, depending on how the DM interprets rules and what the style of game is. I don't see how any game writer can comprehensively account for all of this, nor how any ruleset can do so. The "giving precise information" is accomplished by having a nice character sheet with detailed, readable information, all of which has to be taken into account to understand how that character will function in the game world. In other words, there is no reason to expect that all level 12 characters should be equal. In fact, even if a variety of variables are controlled for, there's still no reason to expect that, because there's always more variables. The game is modeling a fictional world. It's way too complex to be abstracted in that fashion. [/QUOTE]
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