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<blockquote data-quote="Tallifer" data-source="post: 5909041" data-attributes="member: 84661"><p>I think Player contribution is as important as Character contribution. The Wishlist of the Fourth Edition was an attempt to incorporate Players into the writing of the story, to make storytelling more cooperative. Reflavouring is another way in which Players can make their own conceits fit into the Dungeon Master's world.</p><p></p><p>However some of the most enjoyable games have been ones in which Players were allowed to create entire portions of the world. When I wanted to play an Earthborn Genasi in a world with no Genasi, not only did my dungeon master allow me to reflavour him into a human whose ancestor had mated with the daughter of a mountain spirit, but he allowed me to create a fantastic version of India from which my exotic character had been exiled. When I wanted to play an elfin cleric in chainmail in Rolemaster, that dungeon master allowed me to weave a crazy story about an isolated tribe of coastal Eskimo-like elves who had encountered dwarves: it is all too long ago to recall how that worked exactly.</p><p></p><p>I listened to a podcast which discussed the Dresden Files. I was intrigued when they talked about how the Players are expected to cooperatively build the setting before the game begins.</p></blockquote><p></p>
[QUOTE="Tallifer, post: 5909041, member: 84661"] I think Player contribution is as important as Character contribution. The Wishlist of the Fourth Edition was an attempt to incorporate Players into the writing of the story, to make storytelling more cooperative. Reflavouring is another way in which Players can make their own conceits fit into the Dungeon Master's world. However some of the most enjoyable games have been ones in which Players were allowed to create entire portions of the world. When I wanted to play an Earthborn Genasi in a world with no Genasi, not only did my dungeon master allow me to reflavour him into a human whose ancestor had mated with the daughter of a mountain spirit, but he allowed me to create a fantastic version of India from which my exotic character had been exiled. When I wanted to play an elfin cleric in chainmail in Rolemaster, that dungeon master allowed me to weave a crazy story about an isolated tribe of coastal Eskimo-like elves who had encountered dwarves: it is all too long ago to recall how that worked exactly. I listened to a podcast which discussed the Dresden Files. I was intrigued when they talked about how the Players are expected to cooperatively build the setting before the game begins. [/QUOTE]
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