Let's fix Armor of Speed without turning it into Boots of Speed...

Magic Vestement can't take a suit of armor above "+5 in total bonuses (even if some of its bonus is from other than enhancement)." In other words, after adding speed to an armor, means that Magic Vestment will not again on the armor unless it somehow loses its speed property.
 

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MV limited to +5 bonuses

From Magic Vestment:
A suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement).


From: Magic Armor
Magic armor bonuses are referred to as enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses)...

In addition to an enhancement bonus, armor may have special abilities, such as the ability to resist critical hits or to help the wearer hide. Special abilities count as additional bonuses for determining the market value of an item, but do not improve AC. A suit of armor cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10. A suit of armor with a special ability must have at least a +1 enhancement bonus.

My interpretation is that Speed, Fortification, Calling, etc are all "effective bonuses" not "armor bonuses", and thus a 15h level Magic Vestment cast on a +1 armor of Speed, Calling, Quickness becomes +5 armor of Speed, Calling Quickness.

I admit it requires a bit of interpretation, but otherwise the statement doesn't quite make sense; after all the statement in the spell doesn't say that Magic Vestment can't give a suit of armor more than +5 total bonuses, it says that mahic armor can't have more than +5 total bonuses, which, if you think total bonuses = effective bonuses, flatly contradicts the DMG which says armor can have up to +10 effective bonuses.
 

No, it says that magic vestment armor can't have more than +5 in total bonuses. Armor that's actually made into an item can have +10, relying on the spell caps you at +5. A cap on the max enhancement bonus is already mentioned earlier in the spell. On the other hand, Greater Magic Weapon doesn't have a similar section about +5 or +10 in total bonuses, so you can cast on your +1 Vorpal Speed weapon.
 

EOL said:
Maybe everything I've seen is a minor artifact, but I know I've seen armor bonuses above +5. And it hardly matters what the cap is if most of the epic level equipment is minor artifacts anyway.

You have? Have you seen things the rest of us haven't seen as of yet, or are you just seeing things?

I have PH, DMG, MM, MoF, S&F, DotF, T&B, S&S, MotW, R&R, OA, PsiH, MotP, CC, E&A, Living Greyhawk Gazetteer, D&D Gazetteer, and HBG, and I have yet to see ANY special ability for ANYTHING with more than a +5 bonus, INCLUDING ARTIFACTS (thus far).

There are no normal magic items with a special ability higher than +5, and I have yet to see any artifacts to that affect either. I believe there will be info on this in the ELH, but that is for the future.
 

Anubis said:
I have PH, DMG, MM, MoF, S&F, DotF, T&B, S&S, MotW, R&R, OA, PsiH, MotP, CC, E&A, Living Greyhawk Gazetteer, D&D Gazetteer, and HBG, and I have yet to see ANY special ability for ANYTHING with more than a +5 bonus, INCLUDING ARTIFACTS (thus far).

I'm not sure what you're saying here. You haven't seen an ability worth +6 or more of itself, you haven't seen armor with a bonus equivilent of +6 or more, or you haven't seen armor with a +6 enhancement bonus?
 

CRGreathouse said:


I'm not sure what you're saying here. You haven't seen an ability worth +6 or more of itself, you haven't seen armor with a bonus equivilent of +6 or more, or you haven't seen armor with a +6 enhancement bonus?

I haven't seen a special ability worth more than +5 by itself.
 

Anubis said:
I haven't seen a special ability worth more than +5 by itself.

I haven't seen such an ability either, but I don't think that's what EOL's talking about. Look at the chain of quoted posts - I think he's talkign about total bonus equivilent.

As for single-ability costs, there's no rule limiting them to +5; while it hasn't happened yet, theres' no reason it couldn't.
 

Get rid of it all together.

The +7 bonus is generous IMO. Look at weapons of speed those are +4 bonuses on weapons which cost twice as much. And it isn't an additional partial action, there isn't a + to jumping, or a + 4 to AC, all it gives is an additional attack at max bonus, woo-hoo you still only get one attack if you move while with haste you could move, and get two attacks at max bonus.

So lets see +4 for a very llimited haste effect, add in the +4 to ac, and minor jumping benefit of haste, and then turn it into a full extra partial action instead of just one bonus attack I'd say another +4.

So personally if I were to keep it I'd go with +8 bonus, +7 seems to be on the very, very strong side of +7.
 

It seems like there would be a precedent for having a single armor bonus above +5. There is the Transmutation enchantment from Magic Of Faerun (right at the beginning of the magic items section in the back), which grants the wearer of the armor immunity to any effect that would change their form (polymorph other, ect.), including Disintegrate. That enchantment is +6 all by itself.

Making the enchantment +7 or above seems like a fair trade-off to me, considering that the Transmutation enchantment is really danged powerful, but not quite as powerful as permanent haste.
 

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