A suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement).
Magic armor bonuses are referred to as enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses)...
In addition to an enhancement bonus, armor may have special abilities, such as the ability to resist critical hits or to help the wearer hide. Special abilities count as additional bonuses for determining the market value of an item, but do not improve AC. A suit of armor cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10. A suit of armor with a special ability must have at least a +1 enhancement bonus.
EOL said:Maybe everything I've seen is a minor artifact, but I know I've seen armor bonuses above +5. And it hardly matters what the cap is if most of the epic level equipment is minor artifacts anyway.
Anubis said:I have PH, DMG, MM, MoF, S&F, DotF, T&B, S&S, MotW, R&R, OA, PsiH, MotP, CC, E&A, Living Greyhawk Gazetteer, D&D Gazetteer, and HBG, and I have yet to see ANY special ability for ANYTHING with more than a +5 bonus, INCLUDING ARTIFACTS (thus far).
CRGreathouse said:
I'm not sure what you're saying here. You haven't seen an ability worth +6 or more of itself, you haven't seen armor with a bonus equivilent of +6 or more, or you haven't seen armor with a +6 enhancement bonus?
Anubis said:I haven't seen a special ability worth more than +5 by itself.