Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
(+)Let's fix martial/casters the Mical way!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Micah Sweet" data-source="post: 9143992" data-attributes="member: 6747251"><p>I have said this before, but I have two suggestions:</p><p></p><p>1. Go back to a caster/martial paradigm more similar to TSR's editions. Make fighters the best at fighting, whether that be by increased to hit and/damage, reintroduction of the old school cleave, or some other means. Make sure casters are squishy and bring back the difficulties of spellcasting (interruption, limited spell choice, no infinite attack cantrips). Make 6th level and up spells lengthy, hard to find rituals. Bring back the domain game, and give the best stuff for it to fighters.</p><p></p><p>2. Better martial classes. This is where Level Up comes in (thanks for the nice intro [USER=6877472]@James Gasik[/USER] ), and I really like its martial options, but I would also like to see a supernatural martial class, with a wide array of choices in what abilities they can choose, and a general focus on improved physical ability (stat and skill bonuses to physical actions and fighting ability). Subclass provides themes akin to superhero archetypes.</p><p></p><p>That's what I've got so far. Obviously a focus on verisimilitude is important to me, but I have no issue with martials having supernatural ability as long as a supernatural explanation is provided.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9143992, member: 6747251"] I have said this before, but I have two suggestions: 1. Go back to a caster/martial paradigm more similar to TSR's editions. Make fighters the best at fighting, whether that be by increased to hit and/damage, reintroduction of the old school cleave, or some other means. Make sure casters are squishy and bring back the difficulties of spellcasting (interruption, limited spell choice, no infinite attack cantrips). Make 6th level and up spells lengthy, hard to find rituals. Bring back the domain game, and give the best stuff for it to fighters. 2. Better martial classes. This is where Level Up comes in (thanks for the nice intro [USER=6877472]@James Gasik[/USER] ), and I really like its martial options, but I would also like to see a supernatural martial class, with a wide array of choices in what abilities they can choose, and a general focus on improved physical ability (stat and skill bonuses to physical actions and fighting ability). Subclass provides themes akin to superhero archetypes. That's what I've got so far. Obviously a focus on verisimilitude is important to me, but I have no issue with martials having supernatural ability as long as a supernatural explanation is provided. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
(+)Let's fix martial/casters the Mical way!
Top