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(+) Let's give good things to Fighters
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9145238" data-attributes="member: 7037492"><p>For combat, all melee warriors need a way to deal with fliers/teleporters. It's bad enough that it should be formalized, so a core feature should be you picking whether you wuxia fly on your sword over there / Scorpion get-over-here them to you / misty step but only next to hostile people etc. (stuff like trident having topple mastery doesn't help, because if a creature can naturally hover or flies magically, getting knocked prone/restrained doesn't make them fall)</p><p></p><p>And oh yeah, if Fighter is supposed to be 'the best at combat', let's give them 1-3 (based on level) picks before each battle, where they can swap around initiative positions, declare there to be battlefield features like spiked pits and hanging chandeliers, improve the morale of their party, negate a status effect for their party for the duration of the battle, etc.</p><p></p><p>Out of combat, I don't think just upping their skill totals is satisfactory, because only the one character with the highest score in the party matters so UA7Fighter/UA7Barbarian/Rogue/Ranger may easily make each other pointless, while spells generally just solve problems without rolls (and then there's Bards, with spells <em>and</em> Expertise <em>and</em> useful stats). I don't want to compete with those, I want them to do something of their own, that preferrably works with the party. Like, Leadership (delegate your failed roll to a companion to retry), Tactical (after an ally fails any roll by 1 or 2, roll against the same skill DC10 to make it succeed), Resourcefulness (no matter whether the check succeeds or fails, if the roll was an even value, you get some kind of a bonus), Advisor (+2 to others' skill rolls with skills you are proficient in), whatever. Yeah, these wouldn't really make <em>you </em>better, because I think that spot's already taken, but at least you'd have a skill-related role.</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9145238, member: 7037492"] For combat, all melee warriors need a way to deal with fliers/teleporters. It's bad enough that it should be formalized, so a core feature should be you picking whether you wuxia fly on your sword over there / Scorpion get-over-here them to you / misty step but only next to hostile people etc. (stuff like trident having topple mastery doesn't help, because if a creature can naturally hover or flies magically, getting knocked prone/restrained doesn't make them fall) And oh yeah, if Fighter is supposed to be 'the best at combat', let's give them 1-3 (based on level) picks before each battle, where they can swap around initiative positions, declare there to be battlefield features like spiked pits and hanging chandeliers, improve the morale of their party, negate a status effect for their party for the duration of the battle, etc. Out of combat, I don't think just upping their skill totals is satisfactory, because only the one character with the highest score in the party matters so UA7Fighter/UA7Barbarian/Rogue/Ranger may easily make each other pointless, while spells generally just solve problems without rolls (and then there's Bards, with spells [I]and[/I] Expertise [I]and[/I] useful stats). I don't want to compete with those, I want them to do something of their own, that preferrably works with the party. Like, Leadership (delegate your failed roll to a companion to retry), Tactical (after an ally fails any roll by 1 or 2, roll against the same skill DC10 to make it succeed), Resourcefulness (no matter whether the check succeeds or fails, if the roll was an even value, you get some kind of a bonus), Advisor (+2 to others' skill rolls with skills you are proficient in), whatever. Yeah, these wouldn't really make [I]you [/I]better, because I think that spot's already taken, but at least you'd have a skill-related role. [/QUOTE]
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