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Let's invent some +1 Feats
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<blockquote data-quote="Blue" data-source="post: 7503580" data-attributes="member: 20564"><p><strong>Zealot</strong></p><p>+1 CHR</p><p>* You follow some sort of oath or code. Detail it.</p><p>* You gain training in the Knowledge (Religion) or Knowledge (History) skill.</p><p>* Choose fiends, fey, undead or celestials as the target of your ire. You have advantage on saves vs. any single target spell or power your target casts on you. If you have disadvantage in any ability checks, attack rolls, or save against the target of your ire, you may ignore it (but not gain advantage on the roll) once per long or short rest.</p><p>* On a successful attack roll (of any type), you can spend a HD and add it+CHR mod to damage. This is not limited to just the target of your ire, as long as you believe it is furthering your mission.</p></blockquote><p></p>
[QUOTE="Blue, post: 7503580, member: 20564"] [B]Zealot[/B] +1 CHR * You follow some sort of oath or code. Detail it. * You gain training in the Knowledge (Religion) or Knowledge (History) skill. * Choose fiends, fey, undead or celestials as the target of your ire. You have advantage on saves vs. any single target spell or power your target casts on you. If you have disadvantage in any ability checks, attack rolls, or save against the target of your ire, you may ignore it (but not gain advantage on the roll) once per long or short rest. * On a successful attack roll (of any type), you can spend a HD and add it+CHR mod to damage. This is not limited to just the target of your ire, as long as you believe it is furthering your mission. [/QUOTE]
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