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Let's invent some +1 Feats
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<blockquote data-quote="Adamant" data-source="post: 7504820" data-attributes="member: 6923485"><p>I was trying to keep the complexity down, since usually the half feats are fairly simple. Dual wielding has so many problems with action cost that I don't know of a simple way to add damage to it without making the feat passive. The whole feat was inspired by the Kensei's Shot ability, and the samurai fighter archetype, where you use your bonus action to focus and get a benefit if you hit, but waste your bonus action if you miss. I'm hesitant to put too much power into a half feat like this, even if it isn't real. </p><p></p><p><strong>Focused</strong></p><p>+1 Strength or Dexterity</p><p>You can use a bonus action to cause your next attack with a melee or ranged weapon cause an extra 1d4 damage. If you have the Extra Attack class feature add an extra 1d4 damage for each additional attack you would be able to make. This is added to the first attempted attack, not to each attack this turn.</p><p></p><p>This is the final version, it's not perfect, but i'd rather not hijack the thread for 1 feat that I will never actually use. I added scaling with extra attack, but it's still all or nothing attached to the next attack that turn.</p><p></p><p>To get the thread rolling again, here's another feat.</p><p></p><p><strong>Master of Heights</strong> </p><p>+1 Strength or Dexterity</p><p>You have advantage on checks and saves made to avoid falling, such as on a narrow bridge or slippery surface.</p><p>Gain proficiency in either Acrobatics or Athletics.</p><p></p><p>Inspired by a party of 1st level wizards in the sewer, who had 2 people get knocked out slipping off a ladder.</p></blockquote><p></p>
[QUOTE="Adamant, post: 7504820, member: 6923485"] I was trying to keep the complexity down, since usually the half feats are fairly simple. Dual wielding has so many problems with action cost that I don't know of a simple way to add damage to it without making the feat passive. The whole feat was inspired by the Kensei's Shot ability, and the samurai fighter archetype, where you use your bonus action to focus and get a benefit if you hit, but waste your bonus action if you miss. I'm hesitant to put too much power into a half feat like this, even if it isn't real. [B]Focused[/B] +1 Strength or Dexterity You can use a bonus action to cause your next attack with a melee or ranged weapon cause an extra 1d4 damage. If you have the Extra Attack class feature add an extra 1d4 damage for each additional attack you would be able to make. This is added to the first attempted attack, not to each attack this turn. This is the final version, it's not perfect, but i'd rather not hijack the thread for 1 feat that I will never actually use. I added scaling with extra attack, but it's still all or nothing attached to the next attack that turn. To get the thread rolling again, here's another feat. [B]Master of Heights[/B] +1 Strength or Dexterity You have advantage on checks and saves made to avoid falling, such as on a narrow bridge or slippery surface. Gain proficiency in either Acrobatics or Athletics. Inspired by a party of 1st level wizards in the sewer, who had 2 people get knocked out slipping off a ladder. [/QUOTE]
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