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Let's list the "broken" spells
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<blockquote data-quote="drjones" data-source="post: 6369731" data-attributes="member: 62944"><p>Exactly, I would much rather have vague spells that are short, concise and open ended enough to inspire creativity than long, carefully delineated spells with every corner case stamped out to ensure pure mathematical balance. There is a referee at the table, unless your group are young or not well adjusted I don't see why 'no you can't use that power in that way because it would obviously break the game' would not satisfy them.</p><p></p><p>But 'Break The Game' and 'Make the PCs powerful' are not the same thing. If a spell makes <em>all</em> encounters trivial then that is a big problem. If it makes <em>a </em>encounter trivial that is the players winning at D&D, using their resources well to overcome obstacles. Give them some chances to kick-butt now and then and other times challenge them hard. It's fun.</p><p></p><p>That said, Mearls mentioned that they plan on putting out errata in updates to the Basic files, I am certain a raft of minor things missed in the PHB before printing will be included, more likely to be from issues found in actual games, Encounters, Living world than in theorycrafting on boards because those actually effect play.</p></blockquote><p></p>
[QUOTE="drjones, post: 6369731, member: 62944"] Exactly, I would much rather have vague spells that are short, concise and open ended enough to inspire creativity than long, carefully delineated spells with every corner case stamped out to ensure pure mathematical balance. There is a referee at the table, unless your group are young or not well adjusted I don't see why 'no you can't use that power in that way because it would obviously break the game' would not satisfy them. But 'Break The Game' and 'Make the PCs powerful' are not the same thing. If a spell makes [I]all[/I] encounters trivial then that is a big problem. If it makes [I]a [/I]encounter trivial that is the players winning at D&D, using their resources well to overcome obstacles. Give them some chances to kick-butt now and then and other times challenge them hard. It's fun. That said, Mearls mentioned that they plan on putting out errata in updates to the Basic files, I am certain a raft of minor things missed in the PHB before printing will be included, more likely to be from issues found in actual games, Encounters, Living world than in theorycrafting on boards because those actually effect play. [/QUOTE]
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Let's list the "broken" spells
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