ZombieRoboNinja
First Post
There have been various discussions floating around about individual spells or spell combinations that are inordinately powerful in 5e. I'm not talking about stuff like Metwor Swarm or Power Word: Kill, which do a bunch of damage but are obviously intended to do so; I'm looking for spells that have loopholes or other problems that allow players to achieve things they probably shouldn't. In other words, this is the stuff I'll be house-ruling for balance reasons.
1. Contagion. This is a 5th-level spell that allows you to stun-lock any target (including a legendary monster) for three rounds minimum if you manage to hit it with a touch attack and do at least a point of damage each round. By contrast, power word: stun is an 8th-level spell that stuns a target and gives them a chance to save every round.
2. Polymorph. Clearly someone screwed up the cr to level conversion, because as it is polymorph is 3x as powerful as a druid's wildshape. To be clear, this lets you turn one member of your party Ito a creature that is a tough challenge for THE ENTIRE PARTY.
3. Forcecage. It needs to be breakable from the inside, at least at level 7.
4. True Polymorph. All the imbalance of Polymorph, but more because now you can make it permanent. Got a battle in a week? That's all of your companions turned into cr20 dragons (or pit fiends or whatever).
What would you add to the list?
1. Contagion. This is a 5th-level spell that allows you to stun-lock any target (including a legendary monster) for three rounds minimum if you manage to hit it with a touch attack and do at least a point of damage each round. By contrast, power word: stun is an 8th-level spell that stuns a target and gives them a chance to save every round.
2. Polymorph. Clearly someone screwed up the cr to level conversion, because as it is polymorph is 3x as powerful as a druid's wildshape. To be clear, this lets you turn one member of your party Ito a creature that is a tough challenge for THE ENTIRE PARTY.
3. Forcecage. It needs to be breakable from the inside, at least at level 7.
4. True Polymorph. All the imbalance of Polymorph, but more because now you can make it permanent. Got a battle in a week? That's all of your companions turned into cr20 dragons (or pit fiends or whatever).
What would you add to the list?