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General Tabletop Discussion
*Dungeons & Dragons
Let's list the "broken" spells
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<blockquote data-quote="MoutonRustique" data-source="post: 6371061" data-attributes="member: 22362"><p>Both Mislead and Contingency are not part of the basic rules - this does not invalidate their use, but I do not have the PHB : they are not possible solutions for me or mine.</p><p></p><p>Counterspell is not effective against a readied silence. Unless I've missed something, reactions are reserved for off-turn actions.</p><p></p><p>I agree, once in a while, is not a problem, hence my specifying that it wasn't.</p><p></p><p>I am thinking more of using Silence as a readied action.</p><p></p><p>It can be a risk - but then again, maybe not that often. It requires that there are enemies in the initiative order between the cleric and enemy caster, that those enemies target the cleric and that they hit the cleric. Certainly possible, also certainly not always (maybe not even often.)</p><p></p><p>I agree that using limited resources to dominate an encounter once in while is often the goal of spells, but it is usually by using the higher levels that one can cast - silence will not be that for very long...</p><p></p><p>Having to custom invent things to specifically counter-act a single low-level spell is pretty much my definition of "not working as intended with important negative impact" - or "broken".</p><p></p><p>The whole of my point isn't that there are NO escapes, it is that it will neuter a significant foe, even at higher levels, for very little cost for a significant portion of the encounter.</p><p></p><p>What I've seen so far is that fights rarely get to round 4. If the main villain is a mighty caster but he's stopped from casting for 2 rounds... that's a lot of "pow" canceled by a low-level resource... </p><p></p><p>All of this said, as I've said before, it may just be me...</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6371061, member: 22362"] Both Mislead and Contingency are not part of the basic rules - this does not invalidate their use, but I do not have the PHB : they are not possible solutions for me or mine. Counterspell is not effective against a readied silence. Unless I've missed something, reactions are reserved for off-turn actions. I agree, once in a while, is not a problem, hence my specifying that it wasn't. I am thinking more of using Silence as a readied action. It can be a risk - but then again, maybe not that often. It requires that there are enemies in the initiative order between the cleric and enemy caster, that those enemies target the cleric and that they hit the cleric. Certainly possible, also certainly not always (maybe not even often.) I agree that using limited resources to dominate an encounter once in while is often the goal of spells, but it is usually by using the higher levels that one can cast - silence will not be that for very long... Having to custom invent things to specifically counter-act a single low-level spell is pretty much my definition of "not working as intended with important negative impact" - or "broken". The whole of my point isn't that there are NO escapes, it is that it will neuter a significant foe, even at higher levels, for very little cost for a significant portion of the encounter. What I've seen so far is that fights rarely get to round 4. If the main villain is a mighty caster but he's stopped from casting for 2 rounds... that's a lot of "pow" canceled by a low-level resource... All of this said, as I've said before, it may just be me... [/QUOTE]
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Let's list the "broken" spells
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