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Let's list the "broken" spells
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<blockquote data-quote="evilbob" data-source="post: 6371566" data-attributes="member: 9789"><p>Contagion vs. Power Word Stun: Melee touch attack + damage each round to stun, BUT creatures get disadvantage on their save to stop the disease, which is pretty nice. PW Stun is a 100% chance to work on a valid target (150 HP or less) at range (60'), and then they get normal saves each round to remove. Regardless of how the DMG clarifies diseases, it's pretty clear from the spell description that the saves for Contagion work immediately, each round, and after 3 fails the disease lasts a week. It's like a death saving throw; it could take 3 rounds to shake off, or it could take 6. Either way they are stun-locked for at LEAST 3 rounds, probably more thanks to the disadvantage on the save, as long as you can damage them each round. Yeah, that's pretty amazing, and it will definitely work more consistently and on more targets than PW Stun, although the melee touch attack is the main thing to worry about (as opposed to it just works with PW Stun), but you're proficient as a caster, so it's not unreasonable to think you'll get them. Still, it's probably at least as good as PW Stun for 3 spell levels lower, which is pretty crazy.</p><p></p><p>Forcecage absolutely turns anything without serious ranged attacks into a pin cushion. It's reasonable to give 1/2 cover to anything inside, but it doesn't matter since it has no save and lasts 1 hour without concentration - auto-win against anything up to 20 feet on a side. Still, it's 7th level and as mentioned isn't quite as good against anything with a ranged attack, but there are still plenty of excellent targets. An adult red dragon is reduced to a breath attack and lair actions and nothing else, for example.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6371566, member: 9789"] Contagion vs. Power Word Stun: Melee touch attack + damage each round to stun, BUT creatures get disadvantage on their save to stop the disease, which is pretty nice. PW Stun is a 100% chance to work on a valid target (150 HP or less) at range (60'), and then they get normal saves each round to remove. Regardless of how the DMG clarifies diseases, it's pretty clear from the spell description that the saves for Contagion work immediately, each round, and after 3 fails the disease lasts a week. It's like a death saving throw; it could take 3 rounds to shake off, or it could take 6. Either way they are stun-locked for at LEAST 3 rounds, probably more thanks to the disadvantage on the save, as long as you can damage them each round. Yeah, that's pretty amazing, and it will definitely work more consistently and on more targets than PW Stun, although the melee touch attack is the main thing to worry about (as opposed to it just works with PW Stun), but you're proficient as a caster, so it's not unreasonable to think you'll get them. Still, it's probably at least as good as PW Stun for 3 spell levels lower, which is pretty crazy. Forcecage absolutely turns anything without serious ranged attacks into a pin cushion. It's reasonable to give 1/2 cover to anything inside, but it doesn't matter since it has no save and lasts 1 hour without concentration - auto-win against anything up to 20 feet on a side. Still, it's 7th level and as mentioned isn't quite as good against anything with a ranged attack, but there are still plenty of excellent targets. An adult red dragon is reduced to a breath attack and lair actions and nothing else, for example. [/QUOTE]
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Let's list the "broken" spells
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