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General Tabletop Discussion
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Let's list the "broken" spells
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<blockquote data-quote="TheSleepyKing" data-source="post: 6371838" data-attributes="member: 63491"><p>The number one most abusable spell seems to me to be True Polymorph, although many campaigns will never reach a position to use it (that said, I don't think this is a reason to dismiss broken high level spells. 3E and Pathfinder have conditioned us to the notion that high-level play is horribly broken and not worth trying; we don't want that to be the case with 5E).</p><p></p><p>I'd say they need to add three stipulations:</p><p>1. Only the creature-to-creature version can be made permanent (no "I hereby transform this house rat into a 10,000lb block of gold!").</p><p>2. Upon becoming permanent, a creature transformed by the spell loses all memory of its former life and becomes a complete, normal member of its new race, possibly even making up a fake "history" to explain its own existence. (Thus, transforming a companion into a powerful creature permanently means that a) they're not going to be all that willing to subject themselves to that and b) they may not be helpful when they get their new personality.).</p><p>3. The destination creature cannot have legendary abilities.</p><p></p><p>Another high level spell, Foresight, strikes me as exceedingly powerful. All day long advantage/disadvantage is kinda huge, especially cast on, say, a high level fighter.</p><p></p><p>I'm also a little disappointed that fireball is still a third level spell. There's a reason that it has always been every wizard's spell first pick on reaching 5th level - it's totally overpowered for 3rd. Its stayed there, though, for the reason that "it has always been 3rd level". Its especially problematic with 5E; bounded accuracy is fantastic and enables high level players to be threatened by large numbers of low level enemies. Fireball has always been an "I win" button in any mass combat situation, and having it still readily available in a cheap low-ish level spell slot can make these kinds of encounters pointless.</p></blockquote><p></p>
[QUOTE="TheSleepyKing, post: 6371838, member: 63491"] The number one most abusable spell seems to me to be True Polymorph, although many campaigns will never reach a position to use it (that said, I don't think this is a reason to dismiss broken high level spells. 3E and Pathfinder have conditioned us to the notion that high-level play is horribly broken and not worth trying; we don't want that to be the case with 5E). I'd say they need to add three stipulations: 1. Only the creature-to-creature version can be made permanent (no "I hereby transform this house rat into a 10,000lb block of gold!"). 2. Upon becoming permanent, a creature transformed by the spell loses all memory of its former life and becomes a complete, normal member of its new race, possibly even making up a fake "history" to explain its own existence. (Thus, transforming a companion into a powerful creature permanently means that a) they're not going to be all that willing to subject themselves to that and b) they may not be helpful when they get their new personality.). 3. The destination creature cannot have legendary abilities. Another high level spell, Foresight, strikes me as exceedingly powerful. All day long advantage/disadvantage is kinda huge, especially cast on, say, a high level fighter. I'm also a little disappointed that fireball is still a third level spell. There's a reason that it has always been every wizard's spell first pick on reaching 5th level - it's totally overpowered for 3rd. Its stayed there, though, for the reason that "it has always been 3rd level". Its especially problematic with 5E; bounded accuracy is fantastic and enables high level players to be threatened by large numbers of low level enemies. Fireball has always been an "I win" button in any mass combat situation, and having it still readily available in a cheap low-ish level spell slot can make these kinds of encounters pointless. [/QUOTE]
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Let's list the "broken" spells
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