• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Let's make a dungeon

DiFier said:
I have another general question. I am not familiar with the Open Gaming Licence stuff, are we going to include it? I think that we have to. is there anything in this moidule so far that violates the OGL?
Of course. Everytime I do something with D&D and share it, I include the OGL.

Better be safe than sorry.
 

log in or register to remove this ad

NarlethDrider said:
Is there a 'working list' of the dungeon's inhabitants & which of them has been drawn & what others want drawn?
We only have two so far, as illustrated on page 5 of this thread (iirc). We rejected the one for the Avoral.

One that would be really snazzy would be to draw Blasphemy. We don't really need others (the ones drawn already weren't drawn for the dungeon itself, but a loan from the artist), but anything is a plus.

I would really like to have a nice pic of Blasphemy on the cover of this dungeon. Maybe on her throne. I can color it if someone just draws it.
 


Kender42 said:
Sorry about that! He has been reworked to use 3.5 core only. My mistake. :) Is what I get for trying to do all this while at work. ;-) Also tweaked the room desc just a little bit.
Thanks a lot, and sorry I had to make you rework that.

It's in the compilation, and updated.
 

Shallown said:
Okay after about a million edits I think I have it street legal. if not let me Know. I'm just too use to marching to my own drum. I stole the format straight out of the SRD. Hope its okay

later
Was well worth the wait. Thanks !

Added and updated.
 

Thanks. Where are we sitting at for rooms and all. Plus can you post the compilation so we can see everything at once and maybe start working on interactions. For example we can post each inhabitant and how they feel or would react to the others. Ie would they go help them, if they teleported in while running from the party what would happen etc.

Just an idea

Later

PS Is Blasphemy already written up or is that the last thing to do?
 

Thanks a lot, and sorry I had to make you rework that.

It's in the compilation, and updated.

No problem. If I woulda read the whole thing a bit closer, I would have gotten it right the first time. ;-)

Shallown said:
Thanks. Where are we sitting at for rooms and all.
Check message #1 in the thread - it is continually updated. We have two rooms we're waiting for, plus Blasphemy's throne room, I think.
 

Shallown said:
Thanks. Where are we sitting at for rooms and all. Plus can you post the compilation so we can see everything at once and maybe start working on interactions. For example we can post each inhabitant and how they feel or would react to the others. Ie would they go help them, if they teleported in while running from the party what would happen etc.

PS Is Blasphemy already written up or is that the last thing to do?
As Kender said, the first message in the thread has the room numbers and what remains to be done.

I don't want to post the compilation, at least not yet, because it would complicate things no end. When all the rooms will be done, I, or someone else mad enough (be my guest), will go through the whole thing, and make it more coherent where needed. It would be possible to do it as a group face to face, but I'd rather not do it through messages.

Blasphemy as yet to be statted (a basic Marilith really) and her treasure remains to be made. Like I said earlier, the treasure room may contain one CR 17 treasure and two CR 14 or 15 treasures.
 
Last edited:

Well I don't mind going through it and working on cohesion as far as the interaction/dynamic nature of the encounters. I like doing that in my games it is an important aspect to me. I'll try t o work on a treasure list as well though don't hold me to it yet. I wouldn't mind doing another room just don't want to much influence over parts of the dungeon, I think that takes away from what makes this all unique.

Once a compilation is done I can do some notes on interaction based on how other people have portrayed thier encounters and then list those in a message giving everyone a chance to alter my notions. Then finalie that part.

I don't mind doing it. I have everything for like the next 2 months ready in my Home game so I have lots of creativity/madness just hanging around unfocused.

later
 

Here is a first attempt at a treasure list for room 30.

MONEY

1,112 Silver pieces
3,290 Gold pieces
230 Platinum pieces

GEMS/ART
3 Amethyst 120 gp each
Small bag of bloodstones (21) 25 gp each
2 small emeralds 750 gp each
2 Black pearls 700 gp each

A large basket of 2 inch sized red gold coins with ruby chips inlayed. Each depicts a demonic
face on one side and a bleeding sword on the other. There are 120 present. Used to bet on game
outcomes 20 gp each

A large rolled tapestry 8 X 10. Depicts a larger than average Marilith that is holding a Silver
dragon using three arms while the rest slice open its gut spilling blood across the bottom of the
tapestry which is fringed in blood red tassels.

MAGIC ITEMS

Bag of holding Type I Has silver pieces in it listed at top)

Feather Token Whip (appears as a large ostrich typ feather with the end wrapped in leather, seems to have been draped or drawn through blood at some point still has blood stains and clotted parts of feather)

Necklace of fireballs IV (Lovely silver necklace with red crystal balls, Once owned by Bruntel)

+1 Ghost Touch Scimitar( A normal appearing Scimitar with its wide blade engraved in wispy clouds and wind like swirls. Set in pommel is a softly clouded clear crystal)

+1 Arrow Catching Darkwood Buckler (Made of highly polished Darkwood)

+2 Great Axe - “Truth-bringer” Lawful good Intelligent, Speech, Wis 14, Char 14, Int 10 Ego 8, has 120foot vision/hearing. Zone of Truth 3 X daily and sense motive +12. Will loudly declare any deception he detects. Does not like deception in any form but can be convinced to remain silent in special circumstances (Sneaking past guards etc but only for short periods of time)

Ring of Chameleon Power (One owned by the Halfling rogue Mekel. Looks like tarnished silver and slightly pitted.)

Staff of Charming (32) (A silverish red staff of a thickly grained wood. Is smoothly polished with few knobs of projections. Top is set with silver and obsidian cap)

Belt of dwarvenkind ( A wide heavy leather belt)

Bag of Devouring (Appears much like a standard bag of holding but embroidered with a silver flame around the opening edge.)


Later

PS please point out any mistakes. This slightly exceeds the average for an NPC treasure for a CR 17, 14 and 15 which were the guidlines I used as noted before. (Likepage 3 or so)
 

Into the Woods

Remove ads

Top