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Let's make a dungeon

I will do another one shortly after this one is out.

I (with Shallown) have learned a lot while doing this. The next one will be easier to administer and compile. It will also be shorter (fewer rooms) and will probably already have the furnitures in it (I want to streamline the whole process, so that we can make quicker ones, and thus more adventures).

If this goes well, we're going to have a pletora of free cool adventures to download. Like I told Shallown, with all the RP'ers online, it doesn't make any sense at all that there's not more adventures available.

I intend to fix that.

Cracks knuckles
 

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It looks Great Trainz. I was surpised because you hadn't mentioned doing A cover, at least that I could remember.

As far as doing another Trainz covered the main points the only thing I have to add is the using a standard format, whether it is the one I adopted, or another it helps the person doing finally editing and also prevents mistakes lik eposting an encounter with no write up of the NPC.

Trainz and I agreed doing smaller ones would serve several purposes. They would get done faster, Wouldn't be too tough for one person to edit, would be more adaptable and easier to drop into a campaign. The present one requires some more intensive lead in and effort to run than say a simple 5-7 room dungeon/encounter.

I was thinking the next one to be a city based one. Maybe a thieves guild outpost in the sewers or a merchants shop with twisted surprise within.

If these keep going well it could even branch off into, what I think would be cool, doing a single map with a unified encounters but each is written up at like 3 levels. So a 1-2nd level would be you meet a kobold guard, then 5-6 would be several kobold guards with levels, then 10-12 would be an Ogre with barabarian levels and several kobold rogues to flank. But using the same rooms/descriptions and plot hooks.


just some ideas this little adventure has sparked.

Later
 

Shallown said:
I was thinking the next one to be a city based one. Maybe a thieves guild outpost in the sewers or a merchants shop with twisted surprise within.

If these keep going well it could even branch off into, what I think would be cool, doing a single map with a unified encounters but each is written up at like 3 levels. So a 1-2nd level would be you meet a kobold guard, then 5-6 would be several kobold guards with levels, then 10-12 would be an Ogre with barabarian levels and several kobold rogues to flank. But using the same rooms/descriptions and plot hooks.

just some ideas this little adventure has sparked.

Later

cool ideas. I like the city based dungeon idea. it would be fun to do mulitipule levels especially if there is some of the adventure in the sewers. a city would be cool because most of the "bad guys" would not be monsters.
 

I decided to follow your suggestions and create a new Cooperative Dungeon in this thread. I decided to make it 7th level, I might try the multi-leveled concept for future adventures.
 



Trainz said:
I'm waiting for DiFier's picture. He's making one for this adventure.

Can you wait until tomorrow? I was sick yesterday and not able to scan the picture at work. I went in today but forgot the picture. I'll staple a reminder to my hand so that I will not forget it tomorrow.

sorry about that guys.
 



After a long wait ;) here is Difier's Blasphemy:

b.jpg
 

Into the Woods

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