Trainz
Explorer
I have a little experiment in mind...
Be advised that by adding content to this thread germane to the project, your content might be used (in whole or in part) in an upcoming 'Collective Dungeon' release. You will be given credit for your work, for which we will need your actual name * since we will have express your copyright over the material you provide. Be assured that the project is meant as a community activity with the intention to distribute it freely, though we (or other publishers) may also contact you in regards to your copywritten material for subsequent approval of other publication. Some of your material, by virtue of being current or derivative OGC, may also be used under the terms of the OGL.
* Write your real name beside the name of your entry
I did a generic dungeon map, using Interactive Dunegon (http://www.geocities.com/trainz_ca/ID). I propose to all put our dungeon designing minds together and create this dungeon together. Everyone that feels like it can take a dungeon room number and design it. There is no big plot, so that any DM can plug it into his campaign with little or no preparation. Here are the guidelines:
- The main antagonists of this dungeon are Demons. There can also be other evil antagonists, under demonic control.
- Only the core 3.5 rules can be used. Only the Monster Manual.
- The dungeon is a level 14 adventure.
- The scale is 1 square = 5 feet
- The final room is room 29, in which is the BBEG (Big Bad Evil Girl), a Marilith named Blasphemy.
- The main pieces of furniture that can be used are: Small table, Large table, Wall torch, Columns (large and small), altars (large and small), crates, cupboards, chairs, barrels, chests, bed (small and large), monolith, coffin, bookcase, statues, well (or pool), small pedestal, bag, pile of coins. I will insert these features on the map later according to your descriptions. I will start with the first "room", and you can follow suit...
1- Cave entrance
2- Entry Hall
3- Great Corridor
4- Scriptorium of the damned
5- Forge
6- Waiting Room
7- Meeting Room
8- Hall of the Sword
9- Gate Room
10- Infested Larder
11- Quarters of Khargal the Defiler
12- Entertainment Lounge
13- Summoning Room
14- The Last Boudoir of Ghusk-Haleg the Dapper
15- Bruntel's Quarters
16- Fiendish minotaur-rogue Vlask's quarters
17- Guest quarters
18- Spy bolthole
19- Scrying Room
20- Lorantus’s Quarters
21- Abyssal Privy
22- Kallandrys’s Chamber
23- Shrine of the Incarnate Sorrow
24- Storage for gaming equipment
25- Trophy Display Area
26- Game court
27- Visitor team room
28- Home team room
29- Infernal Sanctuary (Blasphemy resides here)
30- Treasure Room
ROOM 1: The PC's are in a rough granite wall cave. A liquid that behaves like water is sliding down the walls in rivulets. Close inspection will reveal that it's actually blood. If the PC's come within 5 feet of it, after 4 seconds the blood will burst in flames, the rivulets feeding the flames. It is non-threatening (unless touched), but the walls are continuously covered in waves of fire, forming an almost hypnotical pattern. If touched the PC's catch on fire, no save. At the end of the cavern is a big plain ebony double-door. Flanking it on both sides are statues of women cradling a baby in their cupped arms. Close inspection will reveal that the women have sharp teeth and an evil grin. Close inspection of the baby's faces will show revulsion and horror.
The doors are locked (DC 30 to unlock) and hard to break through (Strength check DC 27).
Be advised that by adding content to this thread germane to the project, your content might be used (in whole or in part) in an upcoming 'Collective Dungeon' release. You will be given credit for your work, for which we will need your actual name * since we will have express your copyright over the material you provide. Be assured that the project is meant as a community activity with the intention to distribute it freely, though we (or other publishers) may also contact you in regards to your copywritten material for subsequent approval of other publication. Some of your material, by virtue of being current or derivative OGC, may also be used under the terms of the OGL.
* Write your real name beside the name of your entry
I did a generic dungeon map, using Interactive Dunegon (http://www.geocities.com/trainz_ca/ID). I propose to all put our dungeon designing minds together and create this dungeon together. Everyone that feels like it can take a dungeon room number and design it. There is no big plot, so that any DM can plug it into his campaign with little or no preparation. Here are the guidelines:
- The main antagonists of this dungeon are Demons. There can also be other evil antagonists, under demonic control.
- Only the core 3.5 rules can be used. Only the Monster Manual.
- The dungeon is a level 14 adventure.
- The scale is 1 square = 5 feet
- The final room is room 29, in which is the BBEG (Big Bad Evil Girl), a Marilith named Blasphemy.
- The main pieces of furniture that can be used are: Small table, Large table, Wall torch, Columns (large and small), altars (large and small), crates, cupboards, chairs, barrels, chests, bed (small and large), monolith, coffin, bookcase, statues, well (or pool), small pedestal, bag, pile of coins. I will insert these features on the map later according to your descriptions. I will start with the first "room", and you can follow suit...
1- Cave entrance
2- Entry Hall
3- Great Corridor
4- Scriptorium of the damned
5- Forge
6- Waiting Room
7- Meeting Room
8- Hall of the Sword
9- Gate Room
10- Infested Larder
11- Quarters of Khargal the Defiler
12- Entertainment Lounge
13- Summoning Room
14- The Last Boudoir of Ghusk-Haleg the Dapper
15- Bruntel's Quarters
16- Fiendish minotaur-rogue Vlask's quarters
17- Guest quarters
18- Spy bolthole
19- Scrying Room
20- Lorantus’s Quarters
21- Abyssal Privy
22- Kallandrys’s Chamber
23- Shrine of the Incarnate Sorrow
24- Storage for gaming equipment
25- Trophy Display Area
26- Game court
27- Visitor team room
28- Home team room
29- Infernal Sanctuary (Blasphemy resides here)
30- Treasure Room
ROOM 1: The PC's are in a rough granite wall cave. A liquid that behaves like water is sliding down the walls in rivulets. Close inspection will reveal that it's actually blood. If the PC's come within 5 feet of it, after 4 seconds the blood will burst in flames, the rivulets feeding the flames. It is non-threatening (unless touched), but the walls are continuously covered in waves of fire, forming an almost hypnotical pattern. If touched the PC's catch on fire, no save. At the end of the cavern is a big plain ebony double-door. Flanking it on both sides are statues of women cradling a baby in their cupped arms. Close inspection will reveal that the women have sharp teeth and an evil grin. Close inspection of the baby's faces will show revulsion and horror.
The doors are locked (DC 30 to unlock) and hard to break through (Strength check DC 27).
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