[b]Fiendish Minotaur Rog11 (extraplanar)[/b]
Large Monstrous Humanoid
Hit Dice: 6d8+11d6+34 (99 hp)
Initiative: +5 (+1 Dex, Improved Initiative)
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, –1 size, +5 natural), touch 10, flat-footed — (see text)
Base Attack/Grapple: +14/+22
Attack: Greataxe +17 melee (3d6+6/x3) or gore +17 melee (1d8+4)
Full Attack: Greataxe +17/+12 melee (3d6+6/x3) and gore +12 melee (1d8+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: Powerful charge 4d6+6, smite good, sneak attack +6d6
Special Qualities: Trapfinding, trap sense +3, Evasion, Uncanny
dodge, Improved Uncanny dodge,
Darkvision 60 ft., natural cunning, scent,
damage reduction 10/magic,
resistance to cold 10, resistance to fire 10,
spell resistance 22
Saves: Fort +9, Ref +12, Will +8
Abilities: Str 19, Dex 13, Con 15, Int 7, Wis 10, Cha 8
Skills: Hide +12, Intimidate +8, Listen +19,
Move Silently +12, Search +14, Spot +19
Feats: Great Fortitude, Power Attack, Track,
Dodge, Mobility, Improved Initiative, Spring Attack
Environment: Underground
Organization: Solitary, pair, or gang (3–4)
Challenge Rating: 17
Treasure: Ring of Invisibility, Ring of Blinking, Ghost Touch GreatAxe +2
Alignment: Usually chaotic Evil
Advancement: By character class
Level Adjustment: +4
A minotaur stands more than 7 feet tall and weighs about 700 pounds.
Minotaurs speak Giant.
COMBAT
Powerful Charge (Ex): A minotaur typically begins a battle by charging at an
opponent, lowering its head to bring its mighty horns into play. In addition to
the normal benefits and hazards of a charge, this allows the beast to make a
single gore attack with a +9 attack bonus that deals 4d6+6 points of damage.
Natural Cunning (Ex): Although minotaurs are not especially intelligent, they
possess innate cunning and logical ability. This gives them immunity to maze
spells, prevents them from ever becoming lost, and enables them to track
enemies. Further, they are never caught flat-footed.
Skills: Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.
Smite Good (Su): Once per day the creature can make a normal melee attack to
deal 17 extra points of damage against a good foe.