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<blockquote data-quote="Andrew Anderson" data-source="post: 9006194" data-attributes="member: 6898327"><p><h3><span style="font-size: 12px"><strong><span style="font-family: 'verdana'">Feedback on this greatly appreciated....</span></strong></span></h3><h3></h3><h3>Captain</h3><p>Grizzled veteran warrior, trained officer, or inspiring noble, the captain leads troops to victory. A fighter uses weapons as tools to bring victory: a captain uses fighters in the same way.</p><p></p><p><strong>Weapons:</strong> All weapons.</p><p><strong>Armor:</strong> All armor and shields.</p><p><strong>Hit Points:</strong> 1d8 per level</p><p></p><p><strong>Tactics:</strong> When you make a ranged or melee attack, you may choose to roll with disadvantage. If you hit your target, the next ally of yours to hit the target with a ranged or melee attack does an additional weapon die of damage.</p><p><strong>Strategy:</strong> Add one or your Wisdom Modifier, whichever is greater, to the initiative of every party member in the <strong>Near</strong> distance when initiative is rolled.</p><p><strong>Logistics:</strong> Add 1 or your Intelligence modifier, whichever is greater, to the gear slots of everyone in the party. If your character dies, this benefit is lost.</p><h3></h3><h3>Captain Talents</h3> <table style='width: 100%'><tr><th>Roll</th><th>Talent</th></tr><tr><td>2</td><td>Add one to your Logistics Talent</td></tr><tr><td>3-5</td><td>Gain +2 to Strength, Dex, Int, or Wis</td></tr><tr><td>6-8</td><td>Gain +1 to melee or ranged attacks</td></tr><tr><td>9-11</td><td>Add one to your Strategy Talent</td></tr><tr><td>12</td><td>Choose a Talent or +2 points to any Stats</td></tr></table><p></p><p>Edits: Updated Tactics. Changed the talent names to be simpler.</p><p></p><p>Thanks to Krachek and Bill Zebub for feedback and catching rules errors.</p></blockquote><p></p>
[QUOTE="Andrew Anderson, post: 9006194, member: 6898327"] [HEADING=2][SIZE=3][B][FONT=verdana]Feedback on this greatly appreciated....[/FONT][/B][/SIZE][/HEADING] [HEADING=2][/HEADING] [HEADING=2]Captain[/HEADING] Grizzled veteran warrior, trained officer, or inspiring noble, the captain leads troops to victory. A fighter uses weapons as tools to bring victory: a captain uses fighters in the same way. [B]Weapons:[/B] All weapons. [B]Armor:[/B] All armor and shields. [B]Hit Points:[/B] 1d8 per level [B]Tactics:[/B] When you make a ranged or melee attack, you may choose to roll with disadvantage. If you hit your target, the next ally of yours to hit the target with a ranged or melee attack does an additional weapon die of damage. [B]Strategy:[/B] Add one or your Wisdom Modifier, whichever is greater, to the initiative of every party member in the [B]Near[/B] distance when initiative is rolled. [B]Logistics:[/B] Add 1 or your Intelligence modifier, whichever is greater, to the gear slots of everyone in the party. If your character dies, this benefit is lost. [HEADING=2][/HEADING] [HEADING=2]Captain Talents[/HEADING] [TABLE] [TR] [TH]Roll[/TH] [TH]Talent[/TH] [/TR] [TR] [TD]2[/TD] [TD]Add one to your Logistics Talent[/TD] [/TR] [TR] [TD]3-5[/TD] [TD]Gain +2 to Strength, Dex, Int, or Wis[/TD] [/TR] [TR] [TD]6-8[/TD] [TD]Gain +1 to melee or ranged attacks[/TD] [/TR] [TR] [TD]9-11[/TD] [TD]Add one to your Strategy Talent[/TD] [/TR] [TR] [TD]12[/TD] [TD]Choose a Talent or +2 points to any Stats[/TD] [/TR] [/TABLE] Edits: Updated Tactics. Changed the talent names to be simpler. Thanks to Krachek and Bill Zebub for feedback and catching rules errors. [/QUOTE]
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