Gish Warmage
Followers of a technique practiced by ancient enemies of the brain eaters, warmages are lightly armored warriors who blend magic, melee and madness. Students of dragon magic learn a similar technique, as do some enclaves of elves.
Weapons: Bastard sword, greataxe, longsword, shortsword
Armor: Leather armor, mithril chainmail
Hit points: 1d6 per level
Languages: You learn Draconic, Elvish or Primordial.
Dragonfriend. You gain advantage on all social checks made against dragons.
Learning Spells. You can permanently learn a wizard spell from a spell scroll by studying it for a day and succeeding on a DC 15 Intelligence check.
Whether you succeed or fail, you expend the spell scroll.
Spellcasting. You can cast wizard spells you know.
You know one tier 1 spell of your choice from the wizard spell list.
Each time you gain a level, you choose one new wizard spell from a tier that you can cast. Level three warmages gain the ability to cast tier 2 spells, level five gishes gain the ability to cast tier 3 spells, level seven warmages learn the ability to cast tier 4 spells and level nine gishes learn the ability to cast tier 5 spells.
Warmage talents
2d6 : Effect
2: +1 to wizard spellcasting checks
3-7: Learn another spell of a tier that you can cast
8-9: +2 to Strength or Intelligence stat
10-11: Learn how to wear heavier armor. The first time you roll this, you learn how to wear chainmail. The second time, you learn how to wear plate mail. The third time, you learn how to use shields or you can choose any other talent.
12: +1 to melee attacks
Warmage titles
Level 1-2: Spellblade
Level 3-4: Spellsword
Level 5-6: Spellreaver
Level 7-8: Spellknight
Level 9-10: Witch-King