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Let's make Shadowdark classes!
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<blockquote data-quote="Andrew Anderson" data-source="post: 9006196" data-attributes="member: 6898327"><p>And this one too...</p><h3>Monster Hunter</h3><p>Grim-faced inquisitors, sword-bearing scholars, or folks who live nearer the Shadowdark than is strictly healthy. Monster Hunters use steel and will to protect the innocent from the shadowy things that would prey on them.</p><p></p><p><strong>Weapons:</strong> All weapons.</p><p><strong>Armor:</strong> All armor and shields.</p><p>** Hit Points: **1d8 per level</p><p></p><p><strong>Monster Slayer:</strong> If you hit an undead, demon, or devil with a melee or missile attack, you do an additional 1d6 points of damage. This damage is magical and affects the monster even if your weapon is not magical. Add additional d6’s of damage equal to half your level (round down).</p><p><strong>Monster Hunter:</strong> You are trained to detect undead, demons, or devils. You gain advantage on all checks related to tracking, detecting, or recalling information about undead, demons, or devils.</p><p><strong>Ward the Weak:</strong> You may take an action to defend another creature within Near distance. All melee and missile attacks against that creature have disadvantage.</p><h3>Monster Hunter Talents</h3> <table style='width: 100%'><tr><th>Roll</th><th>Talent</th></tr><tr><td>2</td><td>You may defend an additional creature within Near distance when you use <strong>Ward the Weak</strong>.</td></tr><tr><td>3-5</td><td>Gain +2 to Strength, Con, or Dex</td></tr><tr><td>6-8</td><td>Gain +1 to melee or ranged attacks</td></tr><tr><td>9-11</td><td>Add an additional d6 to your <strong>Monster Hunter</strong> dice of damage.</td></tr><tr><td>12</td><td>Choose a Talent or +2 points to any Stats</td></tr></table></blockquote><p></p>
[QUOTE="Andrew Anderson, post: 9006196, member: 6898327"] And this one too... [HEADING=2]Monster Hunter[/HEADING] Grim-faced inquisitors, sword-bearing scholars, or folks who live nearer the Shadowdark than is strictly healthy. Monster Hunters use steel and will to protect the innocent from the shadowy things that would prey on them. [B]Weapons:[/B] All weapons. [B]Armor:[/B] All armor and shields. ** Hit Points: **1d8 per level [B]Monster Slayer:[/B] If you hit an undead, demon, or devil with a melee or missile attack, you do an additional 1d6 points of damage. This damage is magical and affects the monster even if your weapon is not magical. Add additional d6’s of damage equal to half your level (round down). [B]Monster Hunter:[/B] You are trained to detect undead, demons, or devils. You gain advantage on all checks related to tracking, detecting, or recalling information about undead, demons, or devils. [B]Ward the Weak:[/B] You may take an action to defend another creature within Near distance. All melee and missile attacks against that creature have disadvantage. [HEADING=2]Monster Hunter Talents[/HEADING] [TABLE] [TR] [TH]Roll[/TH] [TH]Talent[/TH] [/TR] [TR] [TD]2[/TD] [TD]You may defend an additional creature within Near distance when you use [B]Ward the Weak[/B].[/TD] [/TR] [TR] [TD]3-5[/TD] [TD]Gain +2 to Strength, Con, or Dex[/TD] [/TR] [TR] [TD]6-8[/TD] [TD]Gain +1 to melee or ranged attacks[/TD] [/TR] [TR] [TD]9-11[/TD] [TD]Add an additional d6 to your [B]Monster Hunter[/B] dice of damage.[/TD] [/TR] [TR] [TD]12[/TD] [TD]Choose a Talent or +2 points to any Stats[/TD] [/TR] [/TABLE] [/QUOTE]
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