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Let's make Shadowdark classes!
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<blockquote data-quote="Libertad" data-source="post: 9428304" data-attributes="member: 6750502"><p><img src="https://i.imgur.com/gyoMrTt.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 277px" /></p><p><strong>Digger</strong></p><p></p><p>Mechanized creations of an advanced civilization braving the lightless tombs of their forebears.</p><p></p><p><strong>Weapons:</strong> Club, crossbow, dagger, mace, shortbow, shortsword, staff</p><p></p><p><strong>Armor:</strong> leather armor, chainmail</p><p></p><p><strong>Hit points:</strong> 1d6 per level</p><p></p><p><strong>Languages:</strong> You know one rare language of your choice.</p><p></p><p><strong>Mega Buster:</strong> You have a crossbow welded to your arm that can be loaded and fired with one hand.</p><p></p><p><strong>Artificial Being:</strong> You don’t need to breathe or eat. You still need to sleep via “undergoing maintenance.”</p><p></p><p><strong>Integrated Weapons System:</strong> Cast magic as a wizard, but you know a single tier 1 spell chosen from the Digger spell list. You learn a new spell at every odd level, and can pick from tier 2 spells at 5th level and tier 3 spells at 9th level.</p><p></p><p><strong>Digger Spells</strong></p><p><strong></strong></p><p><strong>1st:</strong> Burning Hands, Magic Missile, Sleep, Turn Undead</p><p><strong>2nd:</strong> Acid Arrow, Blind/Deafen, Hold Person, Web</p><p><strong>3rd:</strong> Fireball, Lay to Rest, Lightning Bolt, Protection From Energy</p><p></p><p><strong>Digger Talents</strong></p><p></p><table style='width: 100%'><tr><td>2d6</td><td>Effect</td></tr><tr><td>2</td><td>You ignore disadvantage on stealth and swim checks due to armor (reroll if duplicate)</td></tr><tr><td>3-6</td><td>+2 to Dexterity, Constitution, or Intelligence stat</td></tr><tr><td>7-9</td><td>Gain advantage on casting one spell you know</td></tr><tr><td>10-11</td><td>Learn one additional spell</td></tr><tr><td>12</td><td>Choose a talent or +2 points to distribute to stats</td></tr></table><p></p><p></p><p><strong>Design Decisions:</strong> For those who haven't played the game, Megaman Legends is a 3d action game with pseudo-RPG elements. Civilization is set among a series of islands whose primary source of energy, crystalline refractors, are harvested from underground ruins populated by dangerous traps and constructs known as Reaverbots. Megaman is a Digger, that setting's dungeon-delver equivalent.</p><p></p><p>Megaman is very much a mobile character who primarily attacks with ranged weapons. I decided to reflect this by giving him some proficiencies closer in line to a cleric and a limited set of mostly-offensive spells. Given his robotic nature I was struggling a bit to not edge too heavily on Shadowdark's resource management; he doesn't need to eat rations, but sleep and light sources are still important. I wanted to avoid stepping on the Fighter's toes so I limited his armor and weapon proficiencies, but being able to use a ranged weapon one-handed via Mega Buster is hopefully a nifty enough feature in freeing up a hand to do other things like holding a torch. When it comes to spells, Priests and Wizards have more non-offensive and utility options, while Thieves still have Thieving Skills to fall back on. Not as squishy as a Wizard, but still wants to keep to the back row during fights.</p><p></p><p>Regarding the language choice, different settings may have different kinds of "ancient, advanced civilizations," so the Rare Language is representative of the original civilization that built the Digger in question.</p><p></p><p></p><p>I'm still relatively new to Shadowdark, so if my class is unbalanced or I acted in error, please let me know!</p></blockquote><p></p>
[QUOTE="Libertad, post: 9428304, member: 6750502"] [IMG width="277px"]https://i.imgur.com/gyoMrTt.jpeg[/IMG] [B]Digger[/B] Mechanized creations of an advanced civilization braving the lightless tombs of their forebears. [B]Weapons:[/B] Club, crossbow, dagger, mace, shortbow, shortsword, staff [B]Armor:[/B] leather armor, chainmail [B]Hit points:[/B] 1d6 per level [B]Languages:[/B] You know one rare language of your choice. [B]Mega Buster:[/B] You have a crossbow welded to your arm that can be loaded and fired with one hand. [B]Artificial Being:[/B] You don’t need to breathe or eat. You still need to sleep via “undergoing maintenance.” [B]Integrated Weapons System:[/B] Cast magic as a wizard, but you know a single tier 1 spell chosen from the Digger spell list. You learn a new spell at every odd level, and can pick from tier 2 spells at 5th level and tier 3 spells at 9th level. [B]Digger Spells 1st:[/B] Burning Hands, Magic Missile, Sleep, Turn Undead [B]2nd:[/B] Acid Arrow, Blind/Deafen, Hold Person, Web [B]3rd:[/B] Fireball, Lay to Rest, Lightning Bolt, Protection From Energy [B]Digger Talents[/B] [TABLE] [TR] [TD]2d6[/TD] [TD]Effect[/TD] [/TR] [TR] [TD]2[/TD] [TD]You ignore disadvantage on stealth and swim checks due to armor (reroll if duplicate)[/TD] [/TR] [TR] [TD]3-6[/TD] [TD]+2 to Dexterity, Constitution, or Intelligence stat[/TD] [/TR] [TR] [TD]7-9[/TD] [TD]Gain advantage on casting one spell you know[/TD] [/TR] [TR] [TD]10-11[/TD] [TD]Learn one additional spell[/TD] [/TR] [TR] [TD]12[/TD] [TD]Choose a talent or +2 points to distribute to stats[/TD] [/TR] [/TABLE] [B]Design Decisions:[/B] For those who haven't played the game, Megaman Legends is a 3d action game with pseudo-RPG elements. Civilization is set among a series of islands whose primary source of energy, crystalline refractors, are harvested from underground ruins populated by dangerous traps and constructs known as Reaverbots. Megaman is a Digger, that setting's dungeon-delver equivalent. Megaman is very much a mobile character who primarily attacks with ranged weapons. I decided to reflect this by giving him some proficiencies closer in line to a cleric and a limited set of mostly-offensive spells. Given his robotic nature I was struggling a bit to not edge too heavily on Shadowdark's resource management; he doesn't need to eat rations, but sleep and light sources are still important. I wanted to avoid stepping on the Fighter's toes so I limited his armor and weapon proficiencies, but being able to use a ranged weapon one-handed via Mega Buster is hopefully a nifty enough feature in freeing up a hand to do other things like holding a torch. When it comes to spells, Priests and Wizards have more non-offensive and utility options, while Thieves still have Thieving Skills to fall back on. Not as squishy as a Wizard, but still wants to keep to the back row during fights. Regarding the language choice, different settings may have different kinds of "ancient, advanced civilizations," so the Rare Language is representative of the original civilization that built the Digger in question. I'm still relatively new to Shadowdark, so if my class is unbalanced or I acted in error, please let me know! [/QUOTE]
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