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<blockquote data-quote="unnatural 20" data-source="post: 9623303" data-attributes="member: 95520"><p>Necro! I hope this is allowed. (Official Iron Kingdoms Warcaster: <a href="https://www.kickstarter.com/projects/privateerpress/iron-kingdoms-requiem-5e/posts/3090636" target="_blank">https://www.kickstarter.com/projects/privateerpress/iron-kingdoms-requiem-5e/posts/3090636</a>)</p><p></p><p>What about something like this?</p><p></p><p><strong>Warcaster (Shadowdark Conversion)</strong></p><p><strong></strong></p><p><strong>Hit Points:</strong> 1d6 per level<strong>Armor Training:</strong> Light and Medium Armor<strong>Weapon Training:</strong> Simple and Martial Weapons</p><p></p><h3>Class Abilities</h3><p><strong>1. Arcane Mechanik:</strong> You can wield both magic and mechanika. You may cast spells as a wizard (see below) and also wield mechanikal weapons without penalty. You gain <strong>one bonded warjack</strong>, a steam-powered construct that obeys simple commands.</p><p></p><p><strong>2. Spellcasting (Runic Focus):</strong> Instead of memorizing spells, you etch runes into your mechanikal gear, allowing you to cast a number of spells per day equal to half your level (rounded up). You roll an <strong>Intelligence check (DC 10 + spell level)</strong> to successfully cast a spell. If you fail, the spell fizzles and is lost.</p><p></p><p><strong>3. Focused Power:</strong> You generate <strong>Focus Points (FP)</strong> each dawn equal to your level. You may spend 1 FP to:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Boost a spell</strong>, rolling with advantage.</li> <li data-xf-list-type="ul"><strong>Empower a weapon</strong>, granting it +1 damage for 1 minute.</li> <li data-xf-list-type="ul"><strong>Command a warjack</strong>, issuing a complex command.</li> <li data-xf-list-type="ul"><strong>Recharge a mechanikal weapon</strong>, resetting an expended charge.</li> </ul><p><strong>4. Warjack Bond:</strong> Your warjack obeys simple commands but requires <strong>1 FP per hour of active operation</strong>. It has the following base stats:</p><p></p><ul> <li data-xf-list-type="ul"><strong>HD:</strong> 3d8</li> <li data-xf-list-type="ul"><strong>AC:</strong> 14 (plated armor)</li> <li data-xf-list-type="ul"><strong>Attack:</strong> +3 (1d8+2 bludgeoning)</li> <li data-xf-list-type="ul"><strong>Speed:</strong> 20 ft</li> <li data-xf-list-type="ul"><strong>Special:</strong> Can carry heavy loads and break obstacles with ease.</li> </ul><p><strong>5. Archetype (Choose at Level 3):</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Arcanist:</strong> Gain an extra spell slot and can use FP to recover a lost spell.</li> <li data-xf-list-type="ul"><strong>Gunmage:</strong> Gain +2 to spellcasting rolls for ranged spells and firearm attacks.</li> <li data-xf-list-type="ul"><strong>Battlefield Commander:</strong> Gain +1 FP and can command warjacks for free once per day.</li> </ul><p><strong>6. Iron Will (Level 5):</strong> Once per day, you can reroll a failed spellcasting check or Focus ability roll.</p><p></p><h3>Warcaster Spells</h3><p>(Warcasters use wizard spells, but with a focus on elemental damage, shields, and mechanikal enhancements.)</p></blockquote><p></p>
[QUOTE="unnatural 20, post: 9623303, member: 95520"] Necro! I hope this is allowed. (Official Iron Kingdoms Warcaster: [URL]https://www.kickstarter.com/projects/privateerpress/iron-kingdoms-requiem-5e/posts/3090636[/URL]) What about something like this? [B]Warcaster (Shadowdark Conversion) Hit Points:[/B] 1d6 per level[B]Armor Training:[/B] Light and Medium Armor[B]Weapon Training:[/B] Simple and Martial Weapons [HEADING=2]Class Abilities[/HEADING] [B]1. Arcane Mechanik:[/B] You can wield both magic and mechanika. You may cast spells as a wizard (see below) and also wield mechanikal weapons without penalty. You gain [B]one bonded warjack[/B], a steam-powered construct that obeys simple commands. [B]2. Spellcasting (Runic Focus):[/B] Instead of memorizing spells, you etch runes into your mechanikal gear, allowing you to cast a number of spells per day equal to half your level (rounded up). You roll an [B]Intelligence check (DC 10 + spell level)[/B] to successfully cast a spell. If you fail, the spell fizzles and is lost. [B]3. Focused Power:[/B] You generate [B]Focus Points (FP)[/B] each dawn equal to your level. You may spend 1 FP to: [LIST] [*][B]Boost a spell[/B], rolling with advantage. [*][B]Empower a weapon[/B], granting it +1 damage for 1 minute. [*][B]Command a warjack[/B], issuing a complex command. [*][B]Recharge a mechanikal weapon[/B], resetting an expended charge. [/LIST] [B]4. Warjack Bond:[/B] Your warjack obeys simple commands but requires [B]1 FP per hour of active operation[/B]. It has the following base stats: [LIST] [*][B]HD:[/B] 3d8 [*][B]AC:[/B] 14 (plated armor) [*][B]Attack:[/B] +3 (1d8+2 bludgeoning) [*][B]Speed:[/B] 20 ft [*][B]Special:[/B] Can carry heavy loads and break obstacles with ease. [/LIST] [B]5. Archetype (Choose at Level 3):[/B] [LIST] [*][B]Arcanist:[/B] Gain an extra spell slot and can use FP to recover a lost spell. [*][B]Gunmage:[/B] Gain +2 to spellcasting rolls for ranged spells and firearm attacks. [*][B]Battlefield Commander:[/B] Gain +1 FP and can command warjacks for free once per day. [/LIST] [B]6. Iron Will (Level 5):[/B] Once per day, you can reroll a failed spellcasting check or Focus ability roll. [HEADING=2]Warcaster Spells[/HEADING] (Warcasters use wizard spells, but with a focus on elemental damage, shields, and mechanikal enhancements.) [/QUOTE]
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