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<blockquote data-quote="unnatural 20" data-source="post: 9623467" data-attributes="member: 95520"><p>You are absolutely right! This was my unedited, draft version <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Perhaps this is better?</p><p></p><p><strong>Warcaster (Shadowdark Conversion)</strong></p><p><strong></strong></p><p><strong>Hit Points:</strong> 1d6 per level<strong>Armor Training:</strong> Light Armor<strong>Weapon Training:</strong> Simple Weapons</p><p></p><h3>Class Abilities</h3><p><strong>1. Arcane Mechanik:</strong> You blend magic and mechanika. You can wield mechanikal weapons without penalty and begin with a <strong>bonded warjack</strong>, a steam-powered construct that requires Focus Points (FP) to operate.</p><p></p><p><strong>2. Limited Spellcasting:</strong> You may learn up to <strong>3 spells total</strong>, chosen from the wizard list, but you do not memorize spells daily. Instead, you roll an <strong>Intelligence check (DC 10 + spell level)</strong> to successfully cast one of your known spells. If you fail, the spell fizzles and is lost until the next dawn. You may cast a spell <strong>only once per short rest</strong>.</p><p></p><p><strong>3. Focused Power:</strong> You generate <strong>Focus Points (FP)</strong> each dawn equal to <strong>half your level (rounded up, min 1)</strong>. You may spend 1 FP to:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Boost a spell</strong>, rolling with advantage.</li> <li data-xf-list-type="ul"><strong>Command a warjack</strong>, issuing a complex command (see below).</li> <li data-xf-list-type="ul"><strong>Recharge a mechanikal weapon</strong>, resetting an expended charge.</li> </ul><p><strong>4. Warjack Bond:</strong> Your warjack obeys simple commands but requires <strong>1 FP per activation</strong>, lasting <strong>10 minutes</strong>. It has the following base stats:</p><p></p><ul> <li data-xf-list-type="ul"><strong>HD:</strong> 2d8</li> <li data-xf-list-type="ul"><strong>AC:</strong> 13 (plated armor)</li> <li data-xf-list-type="ul"><strong>Attack:</strong> +2 (1d6+1 bludgeoning)</li> <li data-xf-list-type="ul"><strong>Speed:</strong> 20 ft</li> <li data-xf-list-type="ul"><strong>Special:</strong> Can carry heavy loads and break obstacles with ease.</li> </ul><p><strong>5. Archetype (Choose at Level 3):</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Arcanist:</strong> Learn an additional spell (max 4 known).</li> <li data-xf-list-type="ul"><strong>Gunmage:</strong> +1 to spellcasting rolls for ranged spells and firearm attacks.</li> <li data-xf-list-type="ul"><strong>Battlefield Commander:</strong> Gain +1 FP per day and may issue <strong>one free command</strong> to a warjack per day.</li> </ul><p><strong>6. Iron Will (Level 5):</strong> Once per day, you can reroll a failed spellcasting check.</p><p></p><h3>Warcaster Spells</h3><p>(Warcasters use a heavily restricted wizard spell list, focused on elemental damage, shields, and mechanikal enhancements.)</p></blockquote><p></p>
[QUOTE="unnatural 20, post: 9623467, member: 95520"] You are absolutely right! This was my unedited, draft version ;) Perhaps this is better? [B]Warcaster (Shadowdark Conversion) Hit Points:[/B] 1d6 per level[B]Armor Training:[/B] Light Armor[B]Weapon Training:[/B] Simple Weapons [HEADING=2]Class Abilities[/HEADING] [B]1. Arcane Mechanik:[/B] You blend magic and mechanika. You can wield mechanikal weapons without penalty and begin with a [B]bonded warjack[/B], a steam-powered construct that requires Focus Points (FP) to operate. [B]2. Limited Spellcasting:[/B] You may learn up to [B]3 spells total[/B], chosen from the wizard list, but you do not memorize spells daily. Instead, you roll an [B]Intelligence check (DC 10 + spell level)[/B] to successfully cast one of your known spells. If you fail, the spell fizzles and is lost until the next dawn. You may cast a spell [B]only once per short rest[/B]. [B]3. Focused Power:[/B] You generate [B]Focus Points (FP)[/B] each dawn equal to [B]half your level (rounded up, min 1)[/B]. You may spend 1 FP to: [LIST] [*][B]Boost a spell[/B], rolling with advantage. [*][B]Command a warjack[/B], issuing a complex command (see below). [*][B]Recharge a mechanikal weapon[/B], resetting an expended charge. [/LIST] [B]4. Warjack Bond:[/B] Your warjack obeys simple commands but requires [B]1 FP per activation[/B], lasting [B]10 minutes[/B]. It has the following base stats: [LIST] [*][B]HD:[/B] 2d8 [*][B]AC:[/B] 13 (plated armor) [*][B]Attack:[/B] +2 (1d6+1 bludgeoning) [*][B]Speed:[/B] 20 ft [*][B]Special:[/B] Can carry heavy loads and break obstacles with ease. [/LIST] [B]5. Archetype (Choose at Level 3):[/B] [LIST] [*][B]Arcanist:[/B] Learn an additional spell (max 4 known). [*][B]Gunmage:[/B] +1 to spellcasting rolls for ranged spells and firearm attacks. [*][B]Battlefield Commander:[/B] Gain +1 FP per day and may issue [B]one free command[/B] to a warjack per day. [/LIST] [B]6. Iron Will (Level 5):[/B] Once per day, you can reroll a failed spellcasting check. [HEADING=2]Warcaster Spells[/HEADING] (Warcasters use a heavily restricted wizard spell list, focused on elemental damage, shields, and mechanikal enhancements.) [/QUOTE]
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