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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Let's make Shadowdark classes!
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9641483" data-attributes="member: 11760"><p>And here's a thief/wizard class, based on an idea that Gygax had for Unearthed Arcana but which we never actually saw. Probably not the best dungeon class, although you might not discover that until too late.</p><p></p><p><strong><span style="font-size: 22px">Mountebank class</span></strong></p><p></p><p><em>Conmen, frauds, tricksters and liars, who make their living by their wits and not any actual magic. Probably.</em></p><p></p><p><strong>Weapons</strong>: Crossbow, dagger, shortbow, shortsword, staff</p><p></p><p><strong>Armor</strong>: Leather armor, mithral chainmail</p><p></p><p><strong>Hit Points</strong>: 1d4 per level</p><p></p><p><strong>Languages</strong>. You know one additional common language and one rare language (Shadowdark, pg. 29).</p><p></p><p><strong>Learning Spells</strong>. You can permanently learn a wizard spell from a spell scroll by studying it for a day and succeeding on a</p><p>DC 15 Intelligence check.</p><p></p><p>Whether you succeed or fail, you expend the spell scroll.</p><p></p><p><strong>Charm Person</strong>. You know the charm person spell.</p><p></p><p><strong>Spellcasting</strong>. You can cast wizard spells you know. You do not start play knowing any spells or gain any additional ones when you gain a level. Instead, you must discover them in play. You otherwise use the rules for casting spells and using magical items as a wizard (Shadowdark, pg. 52).</p><p></p><p><strong>Trickery</strong>. You are adept at trickery and deception and have the necessary tools of the trade secreted on your person (they take up no gear slots).</p><p></p><p>You are trained in the following tasks and have advantage on any associated checks:</p><p>• Telling and detecting lies</p><p>• Forgery</p><p>• Sneaking and hiding</p><p>• Applying disguises</p><p></p><p><strong>MOUNTEBANK TALENTS</strong></p><p>2d6 Effect</p><p>2 Gain advantage on initiative rolls (reroll if duplicate)</p><p>3-5 Learn one additional wizard spell of any tier you already know</p><p>6-9 +2 to Dexterity, Intelligence or Charisma stat</p><p>10-11 +1 to melee and ranged attacks</p><p>12 Choose a talent or +2 points to distribute to stats</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9641483, member: 11760"] And here's a thief/wizard class, based on an idea that Gygax had for Unearthed Arcana but which we never actually saw. Probably not the best dungeon class, although you might not discover that until too late. [B][SIZE=6]Mountebank class[/SIZE][/B] [I]Conmen, frauds, tricksters and liars, who make their living by their wits and not any actual magic. Probably.[/I] [B]Weapons[/B]: Crossbow, dagger, shortbow, shortsword, staff [B]Armor[/B]: Leather armor, mithral chainmail [B]Hit Points[/B]: 1d4 per level [B]Languages[/B]. You know one additional common language and one rare language (Shadowdark, pg. 29). [B]Learning Spells[/B]. You can permanently learn a wizard spell from a spell scroll by studying it for a day and succeeding on a DC 15 Intelligence check. Whether you succeed or fail, you expend the spell scroll. [B]Charm Person[/B]. You know the charm person spell. [B]Spellcasting[/B]. You can cast wizard spells you know. You do not start play knowing any spells or gain any additional ones when you gain a level. Instead, you must discover them in play. You otherwise use the rules for casting spells and using magical items as a wizard (Shadowdark, pg. 52). [B]Trickery[/B]. You are adept at trickery and deception and have the necessary tools of the trade secreted on your person (they take up no gear slots). You are trained in the following tasks and have advantage on any associated checks: • Telling and detecting lies • Forgery • Sneaking and hiding • Applying disguises [B]MOUNTEBANK TALENTS[/B] 2d6 Effect 2 Gain advantage on initiative rolls (reroll if duplicate) 3-5 Learn one additional wizard spell of any tier you already know 6-9 +2 to Dexterity, Intelligence or Charisma stat 10-11 +1 to melee and ranged attacks 12 Choose a talent or +2 points to distribute to stats [/QUOTE]
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Let's make Shadowdark classes!
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