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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9642237" data-attributes="member: 11760"><p>And now for a very specific priest-thief multiclass:</p><p></p><p><strong><span style="font-size: 22px">Slayer class</span></strong></p><p></p><p><em>Into every generation, the slayers are born, the chosen ones. They alone have the strength and skill to fight the undead, demons, devils and forces of darkness; to stop the spread of their evil and the swell of their number. They are the slayers.</em></p><p></p><p><strong>Weapons</strong>: Crossbow, dagger, longsword, shortbow, shortsword, spear, staff</p><p></p><p><strong>Armor</strong>: Leather armor, mithral chainmail</p><p></p><p><strong>Hit Points</strong>: 1d6 per level</p><p></p><p><strong>Languages</strong>. You know Celestial and Diabolic.</p><p></p><p><strong>Learning Spells</strong>. You can permanently learn a priest spell from a spell scroll by studying it for a day and succeeding on a</p><p>DC 15 Wisdom check.</p><p></p><p>Whether you succeed or fail, you expend the spell scroll.</p><p></p><p><strong>Turn Undead</strong>. You know the turn undead spell.</p><p></p><p><strong>Slaying</strong>. If you hit an undead, demon or devil, you deal an extra weapon die of damage. Add additional weapon dice of damage equal to half your level (round down).</p><p></p><p><strong>Lore of the Order</strong>. You have advantage on checks associated with undead, demons and devils.</p><p></p><p><strong>Deity</strong>. Choose a god to serve who matches your alignment (see Deities, Shadowdark pg. 30). You have a holy symbol for your god (it takes up no gear slots).</p><p></p><p><strong>Spellcasting</strong>. You can cast priest spells you know. You do not start play knowing any spells other than turn or gain any additional ones when you gain a level. Instead, you must discover them in play. You otherwise use the rules for casting spells and using magical items as a priest (Shadowdark, pg. 52).</p><p></p><p><strong>SLAYER TALENTS</strong></p><p></p><p>2d6 Effect</p><p>2 Learn one additional priest spell of any tier you already know</p><p>3-5 Your Slaying deals +1 dice of damage</p><p>6-9 +2 to Strength, Dexterity, or Wisdom stat</p><p>10-11 +1 to melee and ranged attacks</p><p>12 Choose a talent or +2 points to distribute to stats</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9642237, member: 11760"] And now for a very specific priest-thief multiclass: [B][SIZE=6]Slayer class[/SIZE][/B] [I]Into every generation, the slayers are born, the chosen ones. They alone have the strength and skill to fight the undead, demons, devils and forces of darkness; to stop the spread of their evil and the swell of their number. They are the slayers.[/I] [B]Weapons[/B]: Crossbow, dagger, longsword, shortbow, shortsword, spear, staff [B]Armor[/B]: Leather armor, mithral chainmail [B]Hit Points[/B]: 1d6 per level [B]Languages[/B]. You know Celestial and Diabolic. [B]Learning Spells[/B]. You can permanently learn a priest spell from a spell scroll by studying it for a day and succeeding on a DC 15 Wisdom check. Whether you succeed or fail, you expend the spell scroll. [B]Turn Undead[/B]. You know the turn undead spell. [B]Slaying[/B]. If you hit an undead, demon or devil, you deal an extra weapon die of damage. Add additional weapon dice of damage equal to half your level (round down). [B]Lore of the Order[/B]. You have advantage on checks associated with undead, demons and devils. [B]Deity[/B]. Choose a god to serve who matches your alignment (see Deities, Shadowdark pg. 30). You have a holy symbol for your god (it takes up no gear slots). [B]Spellcasting[/B]. You can cast priest spells you know. You do not start play knowing any spells other than turn or gain any additional ones when you gain a level. Instead, you must discover them in play. You otherwise use the rules for casting spells and using magical items as a priest (Shadowdark, pg. 52). [B]SLAYER TALENTS[/B] 2d6 Effect 2 Learn one additional priest spell of any tier you already know 3-5 Your Slaying deals +1 dice of damage 6-9 +2 to Strength, Dexterity, or Wisdom stat 10-11 +1 to melee and ranged attacks 12 Choose a talent or +2 points to distribute to stats [/QUOTE]
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