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<blockquote data-quote="overgeeked" data-source="post: 9650539" data-attributes="member: 86653"><p>Yeah, they’re crazy common. There’s no downside to trying them every single attack. They don’t always work, as said, you have to hit and roll a 3+ on the deed die. The deed die starts at 1d3 at 1st and moves up the DCC RPG dice chain with each level. 1d4 at 2nd, 1d5, 1d6, 1d7, 1d8, and to 1d10+1 at 7th. You get bigger bonuses from 8th to 10th. But you will always succeed on the deed if the die rolls a 3+. So you'd get 33% at 1st, 50% at 2nd, etc on up to 80% by 7th level. The result of the deed die is also your to-hit and damage bonus. And you get multiple attacks a round at higher levels, so it compounds. </p><p></p><p>I'm not really interested in trying to mirror that math. Or deeds exactly. Just the gist of the idea. Lots and lots of maneuvers. But it would be kinda lame for it to be always stuck at 50% of hits. Also, given that deeds would be the only feature of the class, I skipped ahead to just all hits.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9650539, member: 86653"] Yeah, they’re crazy common. There’s no downside to trying them every single attack. They don’t always work, as said, you have to hit and roll a 3+ on the deed die. The deed die starts at 1d3 at 1st and moves up the DCC RPG dice chain with each level. 1d4 at 2nd, 1d5, 1d6, 1d7, 1d8, and to 1d10+1 at 7th. You get bigger bonuses from 8th to 10th. But you will always succeed on the deed if the die rolls a 3+. So you'd get 33% at 1st, 50% at 2nd, etc on up to 80% by 7th level. The result of the deed die is also your to-hit and damage bonus. And you get multiple attacks a round at higher levels, so it compounds. I'm not really interested in trying to mirror that math. Or deeds exactly. Just the gist of the idea. Lots and lots of maneuvers. But it would be kinda lame for it to be always stuck at 50% of hits. Also, given that deeds would be the only feature of the class, I skipped ahead to just all hits. [/QUOTE]
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