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Let's Play #5 4e Dungeon Scales of War 1) Rescue at Rivenroar The End NOW WITH PICS OF THE PCs
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<blockquote data-quote="Goonalan" data-source="post: 6163695" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #5 Dungeon Magazine Scales of War #1 </span></p> <p style="text-align: center"><span style="font-size: 18px">Rescue at Rivenroar (Level 1)</span></p><p></p><p>SOW 1 Rescue at Rivenroar</p><p></p><p>PCs</p><p>Thug, Male Bugbear Fighter 2</p><p>Snatch, Razorclaw Shifter Ranger 2</p><p>Chiggers, Male Dragonborn Cleric of the Raven Queen 2</p><p>Miss Teri, Female Shadar-kai Rogue 2</p><p>Gargemel, Male Dragonborn Sorcerer 2</p><p></p><p>I’ve lost the various Character Builder files for all of the PCs in this scenario, although I did have them built and saved off in various maptools campaign files. So, I’ve recreated them below on the CB, although when we played this scenario I don’t remember Themes being used. I’ve done the best I can.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9262574235/" target="_blank"><img src="http://farm6.staticflickr.com/5455/9262574235_f735b3a237_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Chiggers</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Chiggers, level 2</p><p>Dragonborn, Cleric (Templar)</p><p>Build: Battle Cleric</p><p>Cleric Option: Healer's Lore</p><p>Dragonborn Racial Power Option: Dragon Breath</p><p>Dragon Breath Key Ability: Dragon Breath Strength</p><p>Dragon Breath Damage Type: Dragon Breath Lightning</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Ordained Priest</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 18, CON 12, DEX 11, INT 10, WIS 14, CHA 15</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 12, DEX 11, INT 10, WIS 14, CHA 13</p><p> </p><p>AC: 17 Fort: 15 Ref: 11 Will: 15</p><p>HP: 35 Surges: 8 Surge Value: 9</p><p> </p><p>TRAINED SKILLS</p><p>Diplomacy +8, Heal +8, Insight +8, Religion +6</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +0, Arcana +1, Athletics +4, Bluff +3, Dungeoneering +3, Endurance +1, History +3, Intimidate +5, Nature +3, Perception +3, Stealth +0, Streetwise +3, Thievery +0</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Ordained Priest Attack: Smiting Symbol</p><p>Dragonborn Racial Power: Dragon Breath</p><p>Cleric Feature: Divine Fortune</p><p>Cleric Feature: Turn Undead</p><p>Cleric Utility: Healing Word</p><p>Cleric Attack 1: Righteous Brand</p><p>Cleric Attack 1: Priest's Shield</p><p>Cleric Attack 1: Wrathful Thunder</p><p>Cleric Attack 1: Avenging Flame</p><p>Cleric Utility 2: Shield of Faith</p><p> </p><p>FEATS</p><p>Level 1: Ritual Caster</p><p>Level 1: Bludgeon Expertise</p><p>Level 2: Weapon Focus (Mace)</p><p> </p><p>ITEMS</p><p>Ritual Book</p><p>Comrades' Succor</p><p>Unseen Servant</p><p>Chainmail x1</p><p>Adventurer's Kit</p><p>Morningstar x1</p><p>Holy Symbol x1</p><p>Javelin</p><p>Potion of Healing</p><p>====== End ======</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9265349392/" target="_blank"><img src="http://farm4.staticflickr.com/3781/9265349392_f89725988f_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Gargemel</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Gargermel, level 2</p><p>Dragonborn, Sorcerer</p><p>Build: Dragon Sorcerer</p><p>Spell Source Option: Dragon Magic</p><p>Dragon Soul Option: Dragon Soul Acid</p><p>Dragonborn Racial Power Option: Dragon Breath</p><p>Dragon Breath Key Ability: Dragon Breath Strength</p><p>Dragon Breath Damage Type: Dragon Breath Fire</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Order Adept</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 15, CON 12, DEX 10, INT 10, WIS 9, CHA 20</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 13, CON 12, DEX 10, INT 10, WIS 9, CHA 18</p><p> </p><p>AC: 15 Fort: 13 Ref: 11 Will: 18</p><p>HP: 37 Surges: 7 Surge Value: 10</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +6, Athletics +8, Bluff +11, Intimidate +13</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Diplomacy +6, Dungeoneering +0, Endurance +2, Heal +0, History +3, Insight +0, Nature +0, Perception +0, Religion +1, Stealth +1, Streetwise +6, Thievery +1</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Order Adept Attack: Argent Rain</p><p>Dragonborn Racial Power: Dragon Breath</p><p>Sorcerer Attack 1: Acid Orb</p><p>Sorcerer Attack 1: Burning Spray</p><p>Sorcerer Attack 1: Tempest Breath</p><p>Sorcerer Attack 1: Lightning Breath</p><p>Sorcerer Utility 2: Spatial Trip</p><p> </p><p>FEATS</p><p>Level 1: Staff Expertise</p><p>Level 2: Unarmored Agility</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Cloth Armor (Basic Clothing) x1</p><p>Staff Implement x1</p><p>====== End ======</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9265349170/" target="_blank"><img src="http://farm8.staticflickr.com/7284/9265349170_2cfebdbd1b_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Miss Teri</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Miss Teri, level 2</p><p>Shadar-kai, Rogue (Scoundrel)</p><p>Build: Shadowy Rogue</p><p>Rogue Tactics Option: Cunning Sneak</p><p>Rogue Option: Scoundrel Weapon Talent</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Scion of Shadow</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 10, CON 10, DEX 20, INT 16, WIS 9, CHA 10</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 10, DEX 18, INT 14, WIS 9, CHA 10</p><p> </p><p>AC: 18 Fort: 12 Ref: 18 Will: 11</p><p>HP: 37 Surges: 6 Surge Value: 9</p><p> </p><p>TRAINED SKILLS</p><p>Acrobatics +13, Bluff +6, Insight +5, Perception +5, Stealth +13, Thievery +11</p><p> </p><p>UNTRAINED SKILLS</p><p>Arcana +4, Athletics +1, Diplomacy +1, Dungeoneering +0, Endurance +1, Heal +0, History +4, Intimidate +1, Nature +0, Religion +4, Streetwise +1</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Scion of Shadow Utility: Eyes of Night</p><p>Shadar-kai Racial Power: Shadow Jaunt</p><p>Rogue Attack 1: Gloaming Cut</p><p>Rogue Attack 1: Clever Strike</p><p>Rogue Attack 1: Acrobat's Blade Trick</p><p>Rogue Attack 1: Confounding Attack</p><p>Rogue Utility 2: Sneak in the Attack</p><p> </p><p>FEATS</p><p>Level 1: Backstabber</p><p>Level 2: Improved Initiative</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Leather Armor x1</p><p>Dagger x12</p><p>Shuriken</p><p>Thieves' Tools</p><p>====== End ======</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9262573627/" target="_blank"><img src="http://farm6.staticflickr.com/5348/9262573627_8e5c45153c_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Snatch</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Snatch, level 2</p><p>Razorclaw Shifter, Ranger</p><p>Build: Archer Ranger</p><p>Fighting Style Option: Archer Fighting Style</p><p>Ranger Option: Prime Shot</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Hordelands Nomad</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 14, CON 11, DEX 20, INT 10, WIS 12, CHA 8</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 14, CON 11, DEX 18, INT 10, WIS 10, CHA 8</p><p> </p><p>AC: 19 Fort: 14 Ref: 17 Will: 12</p><p>HP: 37 Surges: 6 Surge Value: 9</p><p> </p><p>TRAINED SKILLS</p><p>Acrobatics +12, Athletics +7, Dungeoneering +7, Perception +7, Stealth +12</p><p> </p><p>UNTRAINED SKILLS</p><p>Arcana +1, Bluff +0, Diplomacy +0, Endurance +0, Heal +2, History +1, Insight +2, Intimidate +0, Nature +2, Religion +1, Streetwise +0, Thievery +5</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Razorclaw Shifter Racial Power: Razorclaw Shifting</p><p>Hunter's Quarry Power: Hunter's Quarry</p><p>Ranger Attack 1: Twin Strike</p><p>Ranger Attack 1: Hunter's Teamwork</p><p>Ranger Attack 1: Two-Fanged Strike</p><p>Ranger Attack 1: Hunt's End</p><p>Ranger Utility 2: Invigorating Stride</p><p> </p><p>FEATS</p><p>Mounted Combat</p><p>Defensive Mobility</p><p>Level 1: Bow Expertise</p><p>Level 2: Weapon Focus (Bow)</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Hide Armor x1</p><p>Longbow x1</p><p>Longsword</p><p>====== End ======</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9318933221/" target="_blank"><img src="http://farm8.staticflickr.com/7335/9318933221_fbf56c82bb_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Thug</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Thug, level 2</p><p>Bugbear, Fighter (Weaponmaster)</p><p>Build: Great Weapon Fighter</p><p>Fighter Option: Combat Superiority</p><p>Fighter Talents Option: Two-handed Weapon Talent</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Mercenary</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 20, CON 14, DEX 12, INT 10, WIS 11, CHA 8</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 18, CON 14, DEX 10, INT 10, WIS 11, CHA 8</p><p> </p><p>AC: 18 Fort: 18 Ref: 12 Will: 11</p><p>HP: 46 Surges: 11 Surge Value: 11</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +11, Endurance +8, Intimidate +7</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +1, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +1, Stealth +4, Streetwise +0, Thievery +2</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Mercenary Attack: Takedown Strike</p><p>Bugbear Racial Power: Predatory Eye</p><p>Fighter Attack: Combat Challenge</p><p>Fighter Attack 1: Cleave</p><p>Fighter Attack 1: Reaping Strike</p><p>Fighter Attack 1: Steel Serpent Strike</p><p>Fighter Attack 1: Lasting Threat</p><p>Fighter Utility 2: Unstoppable</p><p> </p><p>FEATS</p><p>Level 1: Axe Expertise</p><p>Level 2: Toughness</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Scale Armor x1</p><p>Greataxe (Large) x1</p><p>Crossbow (Large)</p><p>Bracers of Mighty Striking (heroic tier) x1</p><p>====== End ======</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6163695, member: 16069"] [CENTER][SIZE="5"]Let's Play #5 Dungeon Magazine Scales of War #1 Rescue at Rivenroar (Level 1)[/SIZE][/CENTER] SOW 1 Rescue at Rivenroar PCs Thug, Male Bugbear Fighter 2 Snatch, Razorclaw Shifter Ranger 2 Chiggers, Male Dragonborn Cleric of the Raven Queen 2 Miss Teri, Female Shadar-kai Rogue 2 Gargemel, Male Dragonborn Sorcerer 2 I’ve lost the various Character Builder files for all of the PCs in this scenario, although I did have them built and saved off in various maptools campaign files. So, I’ve recreated them below on the CB, although when we played this scenario I don’t remember Themes being used. I’ve done the best I can. [CENTER][url=http://www.flickr.com/photos/40504969@N08/9262574235/][img]http://farm6.staticflickr.com/5455/9262574235_f735b3a237_o.png[/img][/url][/CENTER] Chiggers ====== Created Using Wizards of the Coast D&D Character Builder ====== Chiggers, level 2 Dragonborn, Cleric (Templar) Build: Battle Cleric Cleric Option: Healer's Lore Dragonborn Racial Power Option: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Lightning Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Ordained Priest FINAL ABILITY SCORES STR 18, CON 12, DEX 11, INT 10, WIS 14, CHA 15 STARTING ABILITY SCORES STR 16, CON 12, DEX 11, INT 10, WIS 14, CHA 13 AC: 17 Fort: 15 Ref: 11 Will: 15 HP: 35 Surges: 8 Surge Value: 9 TRAINED SKILLS Diplomacy +8, Heal +8, Insight +8, Religion +6 UNTRAINED SKILLS Acrobatics +0, Arcana +1, Athletics +4, Bluff +3, Dungeoneering +3, Endurance +1, History +3, Intimidate +5, Nature +3, Perception +3, Stealth +0, Streetwise +3, Thievery +0 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Ordained Priest Attack: Smiting Symbol Dragonborn Racial Power: Dragon Breath Cleric Feature: Divine Fortune Cleric Feature: Turn Undead Cleric Utility: Healing Word Cleric Attack 1: Righteous Brand Cleric Attack 1: Priest's Shield Cleric Attack 1: Wrathful Thunder Cleric Attack 1: Avenging Flame Cleric Utility 2: Shield of Faith FEATS Level 1: Ritual Caster Level 1: Bludgeon Expertise Level 2: Weapon Focus (Mace) ITEMS Ritual Book Comrades' Succor Unseen Servant Chainmail x1 Adventurer's Kit Morningstar x1 Holy Symbol x1 Javelin Potion of Healing ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9265349392/][img]http://farm4.staticflickr.com/3781/9265349392_f89725988f_o.png[/img][/url][/CENTER] Gargemel ====== Created Using Wizards of the Coast D&D Character Builder ====== Gargermel, level 2 Dragonborn, Sorcerer Build: Dragon Sorcerer Spell Source Option: Dragon Magic Dragon Soul Option: Dragon Soul Acid Dragonborn Racial Power Option: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Fire Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Order Adept FINAL ABILITY SCORES STR 15, CON 12, DEX 10, INT 10, WIS 9, CHA 20 STARTING ABILITY SCORES STR 13, CON 12, DEX 10, INT 10, WIS 9, CHA 18 AC: 15 Fort: 13 Ref: 11 Will: 18 HP: 37 Surges: 7 Surge Value: 10 TRAINED SKILLS Arcana +6, Athletics +8, Bluff +11, Intimidate +13 UNTRAINED SKILLS Acrobatics +1, Diplomacy +6, Dungeoneering +0, Endurance +2, Heal +0, History +3, Insight +0, Nature +0, Perception +0, Religion +1, Stealth +1, Streetwise +6, Thievery +1 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Order Adept Attack: Argent Rain Dragonborn Racial Power: Dragon Breath Sorcerer Attack 1: Acid Orb Sorcerer Attack 1: Burning Spray Sorcerer Attack 1: Tempest Breath Sorcerer Attack 1: Lightning Breath Sorcerer Utility 2: Spatial Trip FEATS Level 1: Staff Expertise Level 2: Unarmored Agility ITEMS Adventurer's Kit Cloth Armor (Basic Clothing) x1 Staff Implement x1 ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9265349170/][img]http://farm8.staticflickr.com/7284/9265349170_2cfebdbd1b_o.png[/img][/url][/CENTER] Miss Teri ====== Created Using Wizards of the Coast D&D Character Builder ====== Miss Teri, level 2 Shadar-kai, Rogue (Scoundrel) Build: Shadowy Rogue Rogue Tactics Option: Cunning Sneak Rogue Option: Scoundrel Weapon Talent Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Scion of Shadow FINAL ABILITY SCORES STR 10, CON 10, DEX 20, INT 16, WIS 9, CHA 10 STARTING ABILITY SCORES STR 10, CON 10, DEX 18, INT 14, WIS 9, CHA 10 AC: 18 Fort: 12 Ref: 18 Will: 11 HP: 37 Surges: 6 Surge Value: 9 TRAINED SKILLS Acrobatics +13, Bluff +6, Insight +5, Perception +5, Stealth +13, Thievery +11 UNTRAINED SKILLS Arcana +4, Athletics +1, Diplomacy +1, Dungeoneering +0, Endurance +1, Heal +0, History +4, Intimidate +1, Nature +0, Religion +4, Streetwise +1 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Scion of Shadow Utility: Eyes of Night Shadar-kai Racial Power: Shadow Jaunt Rogue Attack 1: Gloaming Cut Rogue Attack 1: Clever Strike Rogue Attack 1: Acrobat's Blade Trick Rogue Attack 1: Confounding Attack Rogue Utility 2: Sneak in the Attack FEATS Level 1: Backstabber Level 2: Improved Initiative ITEMS Adventurer's Kit Leather Armor x1 Dagger x12 Shuriken Thieves' Tools ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9262573627/][img]http://farm6.staticflickr.com/5348/9262573627_8e5c45153c_o.png[/img][/url][/CENTER] Snatch ====== Created Using Wizards of the Coast D&D Character Builder ====== Snatch, level 2 Razorclaw Shifter, Ranger Build: Archer Ranger Fighting Style Option: Archer Fighting Style Ranger Option: Prime Shot Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Hordelands Nomad FINAL ABILITY SCORES STR 14, CON 11, DEX 20, INT 10, WIS 12, CHA 8 STARTING ABILITY SCORES STR 14, CON 11, DEX 18, INT 10, WIS 10, CHA 8 AC: 19 Fort: 14 Ref: 17 Will: 12 HP: 37 Surges: 6 Surge Value: 9 TRAINED SKILLS Acrobatics +12, Athletics +7, Dungeoneering +7, Perception +7, Stealth +12 UNTRAINED SKILLS Arcana +1, Bluff +0, Diplomacy +0, Endurance +0, Heal +2, History +1, Insight +2, Intimidate +0, Nature +2, Religion +1, Streetwise +0, Thievery +5 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Razorclaw Shifter Racial Power: Razorclaw Shifting Hunter's Quarry Power: Hunter's Quarry Ranger Attack 1: Twin Strike Ranger Attack 1: Hunter's Teamwork Ranger Attack 1: Two-Fanged Strike Ranger Attack 1: Hunt's End Ranger Utility 2: Invigorating Stride FEATS Mounted Combat Defensive Mobility Level 1: Bow Expertise Level 2: Weapon Focus (Bow) ITEMS Adventurer's Kit Hide Armor x1 Longbow x1 Longsword ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9318933221/][img]http://farm8.staticflickr.com/7335/9318933221_fbf56c82bb_o.png[/img][/url][/CENTER] Thug ====== Created Using Wizards of the Coast D&D Character Builder ====== Thug, level 2 Bugbear, Fighter (Weaponmaster) Build: Great Weapon Fighter Fighter Option: Combat Superiority Fighter Talents Option: Two-handed Weapon Talent Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Mercenary FINAL ABILITY SCORES STR 20, CON 14, DEX 12, INT 10, WIS 11, CHA 8 STARTING ABILITY SCORES STR 18, CON 14, DEX 10, INT 10, WIS 11, CHA 8 AC: 18 Fort: 18 Ref: 12 Will: 11 HP: 46 Surges: 11 Surge Value: 11 TRAINED SKILLS Athletics +11, Endurance +8, Intimidate +7 UNTRAINED SKILLS Acrobatics +2, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +1, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +1, Stealth +4, Streetwise +0, Thievery +2 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Mercenary Attack: Takedown Strike Bugbear Racial Power: Predatory Eye Fighter Attack: Combat Challenge Fighter Attack 1: Cleave Fighter Attack 1: Reaping Strike Fighter Attack 1: Steel Serpent Strike Fighter Attack 1: Lasting Threat Fighter Utility 2: Unstoppable FEATS Level 1: Axe Expertise Level 2: Toughness ITEMS Adventurer's Kit Scale Armor x1 Greataxe (Large) x1 Crossbow (Large) Bracers of Mighty Striking (heroic tier) x1 ====== End ====== [/QUOTE]
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Let's Play #5 4e Dungeon Scales of War 1) Rescue at Rivenroar The End NOW WITH PICS OF THE PCs
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