Let's Play #5 Dungeon Magazine Scales of War #1
Rescue at Rivenroar (Level 1)
The PCs
PCs
Thug, Male Bugbear Fighter 1
Snatch, Male Razorclaw Shifter Ranger 1
Chiggers, Male Dragonborn Cleric of the Raven Queen 1
Miss Teri, Female Shadar-kai Rogue 1
Gargemel, Male Dragonborn Sorcerer 1
I’ve lost the various Character Builder files for all of the PCs in this scenario, although I did have them built and saved off in various maptools campaign files. So, I’ve recreated them below on the CB, although when we played this scenario I don’t remember Themes being used. I’ve done the best I can.

Chiggers (played by Paul)
====== Created Using Wizards of the Coast D&D Character Builder ======
Chiggers, level 1
Dragonborn, Cleric (Templar)
Build: Battle Cleric
Cleric Option: Healer's Lore
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Lightning
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest
FINAL ABILITY SCORES
STR 18, CON 12, DEX 11, INT 10, WIS 14, CHA 15
STARTING ABILITY SCORES
STR 16, CON 12, DEX 11, INT 10, WIS 14, CHA 13
AC: 16 Fort: 14 Ref: 10 Will: 14
HP: 30 Surges: 8 Surge Value: 8
TRAINED SKILLS
Diplomacy +7, Heal +7, Insight +7, Religion +5
UNTRAINED SKILLS
Acrobatics –1, Arcana +0, Athletics +3, Bluff +2, Dungeoneering +2, Endurance +0, History +2, Intimidate +4, Nature +2, Perception +2, Stealth –1, Streetwise +2, Thievery –1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Smiting Symbol
Dragonborn Racial Power: Dragon Breath
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Cleric Attack 1: Righteous Brand
Cleric Attack 1: Priest's Shield
Cleric Attack 1: Wrathful Thunder
Cleric Attack 1: Avenging Flame
FEATS
Level 1: Ritual Caster
Level 1: Bludgeon Expertise
ITEMS
Ritual Book
Comrades' Succor
Unseen Servant
Chainmail x1
Adventurer's Kit
Morningstar x1
Holy Symbol x1
Javelin
====== End ======

Gargemel (played by Dave)
====== Created Using Wizards of the Coast D&D Character Builder ======
Gargermel, level 1
Dragonborn, Sorcerer
Build: Dragon Sorcerer
Spell Source Option: Dragon Magic
Dragon Soul Option: Dragon Soul Acid
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Order Adept
FINAL ABILITY SCORES
STR 15, CON 12, DEX 10, INT 10, WIS 9, CHA 20
STARTING ABILITY SCORES
STR 13, CON 12, DEX 10, INT 10, WIS 9, CHA 18
AC: 12 Fort: 12 Ref: 10 Will: 17
HP: 32 Surges: 7 Surge Value: 9
TRAINED SKILLS
Arcana +5, Athletics +7, Bluff +10, Intimidate +12
UNTRAINED SKILLS
Acrobatics +0, Diplomacy +5, Dungeoneering –1, Endurance +1, Heal –1, History +2, Insight –1, Nature –1, Perception –1, Religion +0, Stealth +0, Streetwise +5, Thievery +0
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Order Adept Attack: Argent Rain
Dragonborn Racial Power: Dragon Breath
Sorcerer Attack 1: Acid Orb
Sorcerer Attack 1: Burning Spray
Sorcerer Attack 1: Tempest Breath
Sorcerer Attack 1: Lightning Breath
FEATS
Level 1: Staff Expertise
ITEMS
Adventurer's Kit
Cloth Armor (Basic Clothing) x1
Staff Implement x1
====== End ======

Miss Teri (played by Becky)
====== Created Using Wizards of the Coast D&D Character Builder ======
Miss Teri, level 1
Shadar-kai, Rogue (Scoundrel)
Build: Shadowy Rogue
Rogue Tactics Option: Cunning Sneak
Rogue Option: Scoundrel Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Scion of Shadow
FINAL ABILITY SCORES
STR 10, CON 10, DEX 20, INT 16, WIS 9, CHA 10
STARTING ABILITY SCORES
STR 10, CON 10, DEX 18, INT 14, WIS 9, CHA 10
AC: 17 Fort: 11 Ref: 17 Will: 10
HP: 32 Surges: 6 Surge Value: 8
TRAINED SKILLS
Acrobatics +12, Bluff +5, Insight +4, Perception +4, Stealth +12, Thievery +10
UNTRAINED SKILLS
Arcana +3, Athletics +0, Diplomacy +0, Dungeoneering –1, Endurance +0, Heal –1, History +3, Intimidate +0, Nature –1, Religion +3, Streetwise +0
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Scion of Shadow Utility: Eyes of Night
Shadar-kai Racial Power: Shadow Jaunt
Rogue Attack 1: Gloaming Cut
Rogue Attack 1: Clever Strike
Rogue Attack 1: Acrobat's Blade Trick
Rogue Attack 1: Confounding Attack
FEATS
Level 1: Backstabber
ITEMS
Adventurer's Kit
Leather Armor x1
Dagger x12
Shuriken
Thieves' Tools
====== End ======

Snatch (played by James)
====== Created Using Wizards of the Coast D&D Character Builder ======
Snatch, level 1
Razorclaw Shifter, Ranger
Build: Archer Ranger
Fighting Style Option: Archer Fighting Style
Ranger Option: Prime Shot
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Hordelands Nomad
FINAL ABILITY SCORES
STR 14, CON 11, DEX 20, INT 10, WIS 12, CHA 8
STARTING ABILITY SCORES
STR 14, CON 11, DEX 18, INT 10, WIS 10, CHA 8
AC: 18 Fort: 13 Ref: 16 Will: 11
HP: 32 Surges: 6 Surge Value: 8
TRAINED SKILLS
Acrobatics +11, Athletics +6, Dungeoneering +6, Perception +6, Stealth +11
UNTRAINED SKILLS
Arcana +0, Bluff –1, Diplomacy –1, Endurance –1, Heal +1, History +0, Insight +1, Intimidate –1, Nature +1, Religion +0, Streetwise –1, Thievery +4
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Razorclaw Shifter Racial Power: Razorclaw Shifting
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack 1: Twin Strike
Ranger Attack 1: Hunter's Teamwork
Ranger Attack 1: Two-Fanged Strike
Ranger Attack 1: Hunt's End
FEATS
Mounted Combat
Defensive Mobility
Level 1: Bow Expertise
ITEMS
Adventurer's Kit
Hide Armor x1
Longbow x1
Longsword
====== End ======

Thug (played by Iain)
====== Created Using Wizards of the Coast D&D Character Builder ======
Thug, level 1
Bugbear, Fighter (Weaponmaster)
Build: Great Weapon Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Two-handed Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Mercenary
FINAL ABILITY SCORES
STR 20, CON 14, DEX 12, INT 10, WIS 11, CHA 8
STARTING ABILITY SCORES
STR 18, CON 14, DEX 10, INT 10, WIS 11, CHA 8
AC: 17 Fort: 17 Ref: 11 Will: 10
HP: 35 Surges: 11 Surge Value: 8
TRAINED SKILLS
Athletics +10, Endurance +7, Intimidate +6
UNTRAINED SKILLS
Acrobatics +1, Arcana +0, Bluff –1, Diplomacy –1, Dungeoneering +0, Heal +0, History +0, Insight +0, Nature +0, Perception +0, Religion +0, Stealth +3, Streetwise –1, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Mercenary Attack: Takedown Strike
Bugbear Racial Power: Predatory Eye
Fighter Attack: Combat Challenge
Fighter Attack 1: Cleave
Fighter Attack 1: Reaping Strike
Fighter Attack 1: Steel Serpent Strike
Fighter Attack 1: Lasting Threat
FEATS
Level 1: Axe Expertise
ITEMS
Adventurer's Kit
Scale Armor x1
Greataxe (Large) x1
Crossbow (Large)
====== End ======