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Let's Play #7 4e WOTC FreeRPGDay Into the Shadowhaunt Further Adventures... WITH PICS OF THE PCs
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<blockquote data-quote="Goonalan" data-source="post: 6197444" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #7 Free RPG Day </span></p> <p style="text-align: center"><span style="font-size: 18px">Into The Shadowhaunt (Level 1)</span></p><p></p><p>Session 1.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9939684294/" target="_blank"><img src="http://farm3.staticflickr.com/2827/9939684294_98ffd91d59_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>Encounter #2 The Lower Tomb (Area 2.)</p><p>Encounter #7 in total for this group of adventurers.</p><p></p><p></p><p>[sblock=The Map]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8893134802/" target="_blank"><img src="http://farm4.staticflickr.com/3703/8893134802_d55a91dbfd_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p> <p style="text-align: center">The Map- apologies I couldn’t find a better copy of this.</p><p></p><p>[/sblock]</p><p></p><p>Quarion sneaks down the stairs (with a ‘20’ on his Stealth check), the eladrin moves in to a corridor with intricately carved walls- the eladrin notes images of Bahamut and Pelor. Further down the corridor are a pair of sarcophagi, resting on the floor, both are open and… Quarion sniffs and smells the air- fish oil, it’s very strong- the chamber is illuminated by a pair of guttering lanterns. The smell however is too strong to just be coming from the lantern’s fuel</p><p></p><p>Quarion is a little unsure, however what he is sure about is that there’s something hidden behind the first sarcophagi, something big and ugly- crouched down, hidden- a big goblin of some sort (Quarion follows up his ‘20’ Stealth check with a ‘20’ Perception check).</p><p></p><p>The eladrin sneaks back to the stairs to tell his friends.</p><p></p><p>The adventures quickly realise that their enemies, they quickly figure that there are two sarcophagi therefore there are two enemies, the big guys Stinky Pete talked about previously, are too well protected. A decision is made, they’ll spot them and then shoot them, and so it proves, with a slight adjustment.</p><p></p><p>The adventurers move down the stairs en masse, the dragonborn decide to lure the bad guys out- the pair rush screaming down the corridor, one towards each of the sarcophagi. At which point two bow armed hulking hobgoblin mercenaries pop up from their hiding places, behind the sarcophagi of course…</p><p></p><p>Bad Guys 250 XP Level 1 Encounter</p><p>Hobgoblin Mercenary Level 2 Soldier x2.</p><p></p><p>[sblock=The Monster Manual]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8892490129/" target="_blank"><img src="http://farm8.staticflickr.com/7312/8892490129_e14c0b0cc1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>Which is the agreed signal for the other three adventurers to fire-</p><p></p><p>Quarion flings out a dagger and, catches the first goblinoid in its side, the creature bleeds and almost spills its bow, at which point two arrows thud in to the same creature’s chest- it staggers and thumps in to the wall of the corridor, somehow manages just to stay on its feet.</p><p></p><p>Mr. Benn’s javelin, aimed at the same miscreant, alas clatters wide, however the priest’s glare wilts the already fatally wounded goblinoid, the creature topples forward…</p><p></p><p>SPLOOSH</p><p></p><p>Into the liquid filled sarcophagi before it, soon after it stops thrashing and drowns.</p><p></p><p>Quarion dodges forward and flings out another dagger, alas the eladrin’s aim is off.</p><p></p><p>“Wait!” The eladrin suddenly shouts, he sniffs the air again- “Oil!” He screams.</p><p></p><p>But it’s too late, the remaining hobgoblin mercenary flings aside his bow, upends the sarcophagi before it, and reaches and grabs the lantern from the wall- it grins, and then dashes the throws the lantern with all his might at the now oil covered flagstones before it.</p><p></p><p>WHHHOOOMP</p><p></p><p>The oil ignites and flares, and flames, and burns- Mr. Benn and Quarion are caught in the blaze. The hobgoblin takes a step or two back, but not out of sight- Varis fires again catching the creature in the join between its shoulder and neck, blood spurts from the wound.</p><p></p><p>Bad Guys 450 XP Level 1 Encounter</p><p>Hobgoblin Mercenary Level 2 Soldier x2.</p><p>Trap Oil Filled Sarcophagus Level 1 Obstacle x2</p><p></p><p>Bharash shouts, “Come on- Mr. Benn in to action!” His Inspiring Words lift the priests spirits- his burns, and the lick of the flame, are momentarily forgotten.</p><p></p><p>The dragonborn warriors clamber over the other sarcophagi, containing the drowned hobgoblin, and then rush after the last enemy standing. The mercenary draws his longsword in the nick of time and keeps them both at bay.</p><p></p><p>Benn burns, slips slides and eventually emerges from the fire; his skin is crisped and charred in places (he’s down to 7 hit points). The priest mutters holy Healing Words and his pain departs, as his wounds disappear. Mr. Benn is not done however-</p><p></p><p>“You will pay for that you friendly fiend!” The priest cries and stares intently at the last mercenary, another Gaze of Defiance- the hobgoblin staggers just as Quarion dodges out of the flame- remarkably the eladrin is relatively unscathed. The rogue searches out and then flings yet another dagger, again he’s off target.</p><p></p><p>Two arrows fly out from Varis’s bow, the second no-more than scratches the hobgoblin, the first is way off target. Bharash breathes out a gout of flame, the hobgoblin staggers back trying to protect its face- it burns, the fish oil on its hands ignite.</p><p></p><p>It screams.</p><p></p><p>But not for long.</p><p></p><p>SCHLOOOOk!</p><p></p><p>Harann’s swaying Steel Serpent Strike decapitates the beast (with a critical hit for something like 25 points of damage- the creature only had 8 hit points left).</p><p></p><p>The fight is won.</p><p></p><p>450 XP Level 1 Encounter</p><p>Hobgoblin Mercenary Level 2 Soldier x2.</p><p>Trap Oil Filled Sarcophagus Level 1 Obstacle x2</p><p></p><p>Moments later, as the dragonborn are searching the mercenaries, and while Quarion and Varis are trying to extinguish the flames, the spirit of old man Kaius appears again. The ghostly figure stands next to the drowned hobgoblin, it points at the offending goblin.</p><p></p><p>“Honour them.” It states, and then fades to nothing.</p><p></p><p>“What?” Harann shouts, but the ghost is gone.</p><p>“Honour them?” Harann repeats, “what does he mean?”</p><p></p><p>The adventurers think a while, long enough for me to remind them about everything that’s in the chamber.</p><p></p><p>Bharash gets it.</p><p></p><p>“We bury them… or else stuff them in the sarcophagi.”</p><p></p><p>Which is exactly what happens, even taking the time to tip the full sarcophagi out, as they’re finishing the job Harann kicks at a stone in the wall, by accident, a small previously hidden panel flops open- within is a dusty, and ancient cobwebbed, flask.</p><p></p><p>The contents are quickly identified; it’s a magical potion of healing.</p><p></p><p>“Thank you.” Harann shouts at the spirit, wherever it may be.</p><p></p><p>With that, and in the usual order, the adventurers take a short rest and then move on, further in to the mausoleum.</p><p></p><p>Comment: Just really well done, surprisingly so even- although perhaps I shouldn’t be surprised. I know it may sound easy to any veteran’s reading this but I’ve DMed kids in games before and sometimes they just don’t seem to get it, so to see it working… great stuff.</p><p></p><p>This scenario is playing out much better than the Kobold Hall, the guys seem to be buying in to it more- is it because the people missing are kids, and they’re kids- playing adults. I’m not sure. </p><p></p><p>But it’s working.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6197444, member: 16069"] [CENTER][SIZE="5"]Let's Play #7 Free RPG Day Into The Shadowhaunt (Level 1)[/SIZE][/CENTER] Session 1. [CENTER][url=http://www.flickr.com/photos/40504969@N08/9939684294/][img]http://farm3.staticflickr.com/2827/9939684294_98ffd91d59_c.jpg[/img][/url][/CENTER] Encounter #2 The Lower Tomb (Area 2.) Encounter #7 in total for this group of adventurers. [sblock=The Map] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8893134802/][img]http://farm4.staticflickr.com/3703/8893134802_d55a91dbfd_c.jpg[/img][/url] The Map- apologies I couldn’t find a better copy of this.[/CENTER] [/sblock] Quarion sneaks down the stairs (with a ‘20’ on his Stealth check), the eladrin moves in to a corridor with intricately carved walls- the eladrin notes images of Bahamut and Pelor. Further down the corridor are a pair of sarcophagi, resting on the floor, both are open and… Quarion sniffs and smells the air- fish oil, it’s very strong- the chamber is illuminated by a pair of guttering lanterns. The smell however is too strong to just be coming from the lantern’s fuel Quarion is a little unsure, however what he is sure about is that there’s something hidden behind the first sarcophagi, something big and ugly- crouched down, hidden- a big goblin of some sort (Quarion follows up his ‘20’ Stealth check with a ‘20’ Perception check). The eladrin sneaks back to the stairs to tell his friends. The adventures quickly realise that their enemies, they quickly figure that there are two sarcophagi therefore there are two enemies, the big guys Stinky Pete talked about previously, are too well protected. A decision is made, they’ll spot them and then shoot them, and so it proves, with a slight adjustment. The adventurers move down the stairs en masse, the dragonborn decide to lure the bad guys out- the pair rush screaming down the corridor, one towards each of the sarcophagi. At which point two bow armed hulking hobgoblin mercenaries pop up from their hiding places, behind the sarcophagi of course… Bad Guys 250 XP Level 1 Encounter Hobgoblin Mercenary Level 2 Soldier x2. [sblock=The Monster Manual] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8892490129/][img]http://farm8.staticflickr.com/7312/8892490129_e14c0b0cc1.jpg[/img][/url][/CENTER] [/sblock] Which is the agreed signal for the other three adventurers to fire- Quarion flings out a dagger and, catches the first goblinoid in its side, the creature bleeds and almost spills its bow, at which point two arrows thud in to the same creature’s chest- it staggers and thumps in to the wall of the corridor, somehow manages just to stay on its feet. Mr. Benn’s javelin, aimed at the same miscreant, alas clatters wide, however the priest’s glare wilts the already fatally wounded goblinoid, the creature topples forward… SPLOOSH Into the liquid filled sarcophagi before it, soon after it stops thrashing and drowns. Quarion dodges forward and flings out another dagger, alas the eladrin’s aim is off. “Wait!” The eladrin suddenly shouts, he sniffs the air again- “Oil!” He screams. But it’s too late, the remaining hobgoblin mercenary flings aside his bow, upends the sarcophagi before it, and reaches and grabs the lantern from the wall- it grins, and then dashes the throws the lantern with all his might at the now oil covered flagstones before it. WHHHOOOMP The oil ignites and flares, and flames, and burns- Mr. Benn and Quarion are caught in the blaze. The hobgoblin takes a step or two back, but not out of sight- Varis fires again catching the creature in the join between its shoulder and neck, blood spurts from the wound. Bad Guys 450 XP Level 1 Encounter Hobgoblin Mercenary Level 2 Soldier x2. Trap Oil Filled Sarcophagus Level 1 Obstacle x2 Bharash shouts, “Come on- Mr. Benn in to action!” His Inspiring Words lift the priests spirits- his burns, and the lick of the flame, are momentarily forgotten. The dragonborn warriors clamber over the other sarcophagi, containing the drowned hobgoblin, and then rush after the last enemy standing. The mercenary draws his longsword in the nick of time and keeps them both at bay. Benn burns, slips slides and eventually emerges from the fire; his skin is crisped and charred in places (he’s down to 7 hit points). The priest mutters holy Healing Words and his pain departs, as his wounds disappear. Mr. Benn is not done however- “You will pay for that you friendly fiend!” The priest cries and stares intently at the last mercenary, another Gaze of Defiance- the hobgoblin staggers just as Quarion dodges out of the flame- remarkably the eladrin is relatively unscathed. The rogue searches out and then flings yet another dagger, again he’s off target. Two arrows fly out from Varis’s bow, the second no-more than scratches the hobgoblin, the first is way off target. Bharash breathes out a gout of flame, the hobgoblin staggers back trying to protect its face- it burns, the fish oil on its hands ignite. It screams. But not for long. SCHLOOOOk! Harann’s swaying Steel Serpent Strike decapitates the beast (with a critical hit for something like 25 points of damage- the creature only had 8 hit points left). The fight is won. 450 XP Level 1 Encounter Hobgoblin Mercenary Level 2 Soldier x2. Trap Oil Filled Sarcophagus Level 1 Obstacle x2 Moments later, as the dragonborn are searching the mercenaries, and while Quarion and Varis are trying to extinguish the flames, the spirit of old man Kaius appears again. The ghostly figure stands next to the drowned hobgoblin, it points at the offending goblin. “Honour them.” It states, and then fades to nothing. “What?” Harann shouts, but the ghost is gone. “Honour them?” Harann repeats, “what does he mean?” The adventurers think a while, long enough for me to remind them about everything that’s in the chamber. Bharash gets it. “We bury them… or else stuff them in the sarcophagi.” Which is exactly what happens, even taking the time to tip the full sarcophagi out, as they’re finishing the job Harann kicks at a stone in the wall, by accident, a small previously hidden panel flops open- within is a dusty, and ancient cobwebbed, flask. The contents are quickly identified; it’s a magical potion of healing. “Thank you.” Harann shouts at the spirit, wherever it may be. With that, and in the usual order, the adventurers take a short rest and then move on, further in to the mausoleum. Comment: Just really well done, surprisingly so even- although perhaps I shouldn’t be surprised. I know it may sound easy to any veteran’s reading this but I’ve DMed kids in games before and sometimes they just don’t seem to get it, so to see it working… great stuff. This scenario is playing out much better than the Kobold Hall, the guys seem to be buying in to it more- is it because the people missing are kids, and they’re kids- playing adults. I’m not sure. But it’s working. [/QUOTE]
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Let's Play #7 4e WOTC FreeRPGDay Into the Shadowhaunt Further Adventures... WITH PICS OF THE PCs
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