Let's Play #7 Free RPG Day
Into The Shadowhaunt (Level 1)
The Characters now at Level 2- Scenario End.
Note the following have been recreated using D&D Character Builder and so are slightly different to the guys we played in game- themes were not in-game at the time, and I’m sure the PCs hit points were all lower. However for some strange reason I didn’t keep details- or at least complete character sheets for all of the PCs- therefore I’ve had to re-do them.

Mr. Benn
====== Created Using Wizards of the Coast D&D Character Builder ======
Benn, level 2
Human, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer's Lore
Human Power Selection Option: Heroic Effort
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest
FINAL ABILITY SCORES
STR 11, CON 10, DEX 10, INT 8, WIS 20, CHA 14
STARTING ABILITY SCORES
STR 11, CON 10, DEX 10, INT 8, WIS 18, CHA 14
AC: 17 Fort: 12 Ref: 12 Will: 19
HP: 37 Surges: 7 Surge Value: 9
TRAINED SKILLS
Diplomacy +8, Heal +11, History +5, Insight +11, Religion +5
UNTRAINED SKILLS
Acrobatics +0, Arcana +0, Athletics +0, Bluff +3, Dungeoneering +6, Endurance +0, Intimidate +3, Nature +6, Perception +6, Stealth +0, Streetwise +3, Thievery +0
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Human Racial Power: Heroic Effort
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Invoker Attack 1: Divine Bolts
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Cleric Attack 1: Divine Glow
Cleric Attack 1: Beacon of Hope
Cleric Utility 2: Shield of Faith
FEATS
Level 1: Acolyte of Divine Secrets
Level 1: Ritual Caster
Level 1: Human Perseverance
Level 2: Holy Symbol Expertise
ITEMS
Ritual Book
Comprehend Language
Comrades' Succor
Chainmail x1
Adventurer's Kit
Morningstar x1
Javelin
Symbol of Divine Reach +1 x1
====== End ======

Bharash
====== Created Using Wizards of the Coast D&D Character Builder ======
Bharash, level 2
Dragonborn, Warlord (Marshal)
Build: Inspiring Warlord
Warlord Option: Combat Leader
Commanding Presence Option: Inspiring Presence
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Chevalier
FINAL ABILITY SCORES
STR 20, CON 11, DEX 10, INT 10, WIS 8, CHA 16
STARTING ABILITY SCORES
STR 18, CON 11, DEX 10, INT 10, WIS 8, CHA 14
AC: 18 Fort: 17 Ref: 12 Will: 15
HP: 42 Surges: 7 Surge Value: 10
TRAINED SKILLS
Athletics +10, Heal +5, History +8, Intimidate +11
UNTRAINED SKILLS
Acrobatics +0, Arcana +1, Bluff +4, Diplomacy +4, Dungeoneering +0, Endurance +0, Insight +0, Nature +0, Perception +0, Religion +1, Stealth +0, Streetwise +4, Thievery +0
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Chevalier Attack: Valiant Charge
Dragonborn Racial Power: Dragon Breath
Warlord Feature: Inspiring Word
Warlord Attack 1: Viper's Strike
Warlord Attack 1: Wolf Pack Tactics
Warlord Attack 1: Guarding Attack
Warlord Attack 1: Bastion of Defense
Warlord Utility 2: Flash of Insight
FEATS
Level 1: Heavy Blade Expertise
Level 2: Toughness
ITEMS
Chainmail x1
Adventurer's Kit
Javelin
Light Shield x1
Lifedrinker Longsword +1 x1
====== End ======

Harann
====== Created Using Wizards of the Coast D&D Character Builder ======
Harann, level 2
Dragonborn, Fighter (Weaponmaster)
Build: Great Weapon Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Two-handed Weapon Talent
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Acid
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Outlaw
FINAL ABILITY SCORES
STR 20, CON 11, DEX 10, INT 10, WIS 14, CHA 10
STARTING ABILITY SCORES
STR 18, CON 11, DEX 10, INT 10, WIS 14, CHA 8
AC: 18 Fort: 18 Ref: 11 Will: 13
HP: 41 Surges: 9 Surge Value: 10
TRAINED SKILLS
Athletics +11, Endurance +6, Intimidate +8
UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +3, Heal +3, History +3, Insight +3, Nature +3, Perception +3, Religion +1, Stealth +1, Streetwise +1, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Outlaw Attack: Surprise Strike
Dragonborn Racial Power: Dragon Breath
Fighter Attack: Combat Challenge
Fighter Attack 1: Cleave
Fighter Attack 1: Tide of Iron
Fighter Attack 1: Steel Serpent Strike
Fighter Attack 1: Villain's Menace
Fighter Utility 2: Snagging Grip
FEATS
Level 1: Heavy Blade Expertise
Level 2: Weapon Focus (Heavy Blade)
ITEMS
Adventurer's Kit
Javelin
Scale Armor x1
Greatsword x1
Potion of Healing
====== End ======

Quarion
====== Created Using Wizards of the Coast D&D Character Builder ======
Quarion, level 2
Eladrin, Rogue (Scoundrel)
Build: Trickster Rogue
Rogue Tactics Option: Cunning Sneak
Rogue Option: Scoundrel Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Mercenary
FINAL ABILITY SCORES
STR 10, CON 11, DEX 20, INT 12, WIS 8, CHA 14
STARTING ABILITY SCORES
STR 10, CON 11, DEX 18, INT 10, WIS 8, CHA 14
AC: 18 Fort: 11 Ref: 18 Will: 14
HP: 37 Surges: 6 Surge Value: 9
TRAINED SKILLS
Acrobatics +11, Bluff +8, History +9, Perception +5, Stealth +11, Streetwise +8, Thievery +11
UNTRAINED SKILLS
Arcana +4, Athletics +1, Diplomacy +3, Dungeoneering +0, Endurance +1, Heal +0, Insight +0, Intimidate +3, Nature +0, Religion +2
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Mercenary Attack: Takedown Strike
Eladrin Racial Power: Fey Step
Rogue Attack 1: Deft Strike
Rogue Attack 1: Sly Flourish
Rogue Attack 1: Positioning Strike
Rogue Attack 1: Blinding Barrage
Rogue Utility 2: Agile Footwork
FEATS
Level 1: Backstabber
Level 2: Light Blade Expertise
ITEMS
Adventurer's Kit
Leather Armor x1
Dagger x12
====== End ======

Varis
====== Created Using Wizards of the Coast D&D Character Builder ======
Varis, level 2
Elf, Ranger
Build: Archer Ranger
Harper Pin Option: Tymora's Luck
Fighting Style Option: Archer Fighting Style
Ranger Option: Prime Shot
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Harper Agent
FINAL ABILITY SCORES
STR 10, CON 11, DEX 20, INT 10, WIS 16, CHA 8
STARTING ABILITY SCORES
STR 10, CON 11, DEX 18, INT 10, WIS 14, CHA 8
AC: 19 Fort: 12 Ref: 17 Will: 14
HP: 37 Surges: 6 Surge Value: 9
TRAINED SKILLS
Athletics +5, Heal +9, Nature +11, Perception +11, Stealth +10
UNTRAINED SKILLS
Acrobatics +5, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, History +1, Insight +4, Intimidate +0, Religion +1, Streetwise +0, Thievery +5
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Elf Racial Power: Elven Accuracy
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack 1: Nimble Strike
Ranger Attack 1: Twin Strike
Ranger Attack 1: Evasive Strike
Ranger Attack 1: Split the Tree
Ranger Utility 2: Invigorating Stride
FEATS
Defensive Mobility
Level 1: Bow Expertise
Level 2: Improved Initiative
ITEMS
Adventurer's Kit
Harper Pin
Hide Armor x1
Longbow x1
Longsword
====== End ======