(un)reason
Legend
The Polyhedron Issue 7: Jul/Aug 1982
part 4/4
Notes from HQ: In growing rapidly, they've once again found that some of their addresses are wrong, be it due to poor spelling, typist error, or people moving. Once again they're forced to appeal to the readers to sort this out. And they thought they could get rid of the regular column for this stuff already. So much for that plan. You can reduce the errors by orders of magnitude, but you can never eliminate them entirely. Just another day at the office.
Membership drive: They've been talking about this for several issues. Now it's time to put their money where their mouth is, and gamify the process of boosting their numbers, offering a whole bunch of rewards to people who manage to get other people to sign up, including getting to game with Gary himself for the top three recruiters. That should have some effect. I wonder if we'll find out later who the star recruiters were, and exactly how many they managed to persuade. Here's hoping.
Gift Catalogue: Along with all the various physical rewards for recruiters, they're also stepping up production of all sorts of RPGA exclusive merchandise. (including literal merchanDICE) A tote bag, baseball cap, belt buckle, and plenty of modules for your players to die horribly in. At least you'll look snappy through the slaughter. Given the small print runs, if you have one from that era in good condition, you can probably sell it now for a profit. Anyone reading buy some of these? Were they good quality, or shoddy stuff that fell apart far too soon?
Convention Wrapup: Convention season isn't quite over yet, but enough of them have been and gone for them to put this together. Time to see who won the big tournaments, what special guests attended, and what cool new stuff was premiered there. Not stuff that's particularly useful to gaming now, but still an interesting historical record, and the people involved can look back on it fondly and say they were there. If you were one of them, drop in and say hi. How did it feel to win, and how's gaming treated you since then?
NOR comes to nothing, with another episode full of exposition that will never be resolved, for it gets cancelled here. Another one on the "never even had a chance" pile with Pinsom. This probably wasn't the best place for it anyway. When you only have one page every two months to work with, serialised plots don't work very well. I suspect a more comedic replacement will be incoming soon.
Finally getting close to feeling like just another day at the office, but their efforts at expansion keep things from stabilising for a while longer, and when it does, it'll be with somewhat more resources than they have now. But then again, they'll also have to deal with a lot more letters and other noise trying to organise all their conventions and tournaments. Let's see how the balance shakes out in the next issue.
part 4/4
Notes from HQ: In growing rapidly, they've once again found that some of their addresses are wrong, be it due to poor spelling, typist error, or people moving. Once again they're forced to appeal to the readers to sort this out. And they thought they could get rid of the regular column for this stuff already. So much for that plan. You can reduce the errors by orders of magnitude, but you can never eliminate them entirely. Just another day at the office.
Membership drive: They've been talking about this for several issues. Now it's time to put their money where their mouth is, and gamify the process of boosting their numbers, offering a whole bunch of rewards to people who manage to get other people to sign up, including getting to game with Gary himself for the top three recruiters. That should have some effect. I wonder if we'll find out later who the star recruiters were, and exactly how many they managed to persuade. Here's hoping.
Gift Catalogue: Along with all the various physical rewards for recruiters, they're also stepping up production of all sorts of RPGA exclusive merchandise. (including literal merchanDICE) A tote bag, baseball cap, belt buckle, and plenty of modules for your players to die horribly in. At least you'll look snappy through the slaughter. Given the small print runs, if you have one from that era in good condition, you can probably sell it now for a profit. Anyone reading buy some of these? Were they good quality, or shoddy stuff that fell apart far too soon?
Convention Wrapup: Convention season isn't quite over yet, but enough of them have been and gone for them to put this together. Time to see who won the big tournaments, what special guests attended, and what cool new stuff was premiered there. Not stuff that's particularly useful to gaming now, but still an interesting historical record, and the people involved can look back on it fondly and say they were there. If you were one of them, drop in and say hi. How did it feel to win, and how's gaming treated you since then?
NOR comes to nothing, with another episode full of exposition that will never be resolved, for it gets cancelled here. Another one on the "never even had a chance" pile with Pinsom. This probably wasn't the best place for it anyway. When you only have one page every two months to work with, serialised plots don't work very well. I suspect a more comedic replacement will be incoming soon.
Finally getting close to feeling like just another day at the office, but their efforts at expansion keep things from stabilising for a while longer, and when it does, it'll be with somewhat more resources than they have now. But then again, they'll also have to deal with a lot more letters and other noise trying to organise all their conventions and tournaments. Let's see how the balance shakes out in the next issue.