(un)reason
Legend
Dungeon Issue 4: Mar/Apr 1987
part 1/5
68 pages. That's a curiously doughy looking cover image. I wonder what techniques the artist used to get it simultaneously cartoony and exaggerated, but also three-dimensional looking. All in the light and shading, I guess. Let's see if this issue is bright and heavenly, or filed with dark and he**ish. Wait, who turned the swear filter on? Oh no, it's april, isn't it. We're not getting out without a certain degree of ridiculousness, are we? Let's hope at least some of this is usable regardless of the comedy.
Editorial: I'm not suffering from the problem where the sheer volume of adventures I have to read through for this makes them start to blur into one yet, but Roger already is. Makes sense, since he has to read an order of magnitude more than actually get published, and I would hope he is actually picking out the better ones. He also has to remind us once again to write clearly and concisely. If the first page, maybe even the first sentence doesn't grab them, chances are they'll just write a submission off without reading the rest. They're only a 64 page magazine, so it's pointless submitting your thousand page epic dungeon you've been working on since 1975. They want bite-sized, clearly comprehensible writing that's applicable to most campaigns, not something that requires a ton of backstory and reading all the way through for the early parts to make sense. That's me out then. Curious that despite being smaller, Polyhedron is embracing multi-part adventures that are actually longer once all the parts are added together. Makes me wonder when they'll decide to stretch themselves, put at least a 2-3 parter in to boost reader retention, before going the full hog with year long adventure paths in 3e. Let's hope it's before the small adventures start to blur into one for me, not after.
Letters: Our first letter is David Howery contributing a bit of errata for his adventure last issue. The kind of note you make in your head, and then forget you never actually wrote it down in the submission.
Next, a regular question about the availability of back issues and multi-year subscriptions. They're new, so yes, all the back issues are still in stock. They'll sort out longer running subscriptions soon, hopefully.
Third, a complaint that their issues were damaged in transit by the post office. Yeah, this is a long-running problem. You don't even want to know what they went through in the 70's trying to get decent bulk postage rates and reliable delivery.
Fourth, someone who'd like to see a bit more variety in the modules they do. Dragon has non D&D articles. Dungeon would also be improved by maybe 1 non D&D adventure per issue. It's not as if it's hard to adapt them.
Fifth, a request if they're allowed to use stuff from other magazine articles. As long as they're clearly credited and referenced. How else are we to encourage our readers to collect 'em all?
Sixth, someone who wants the adventures all D&D, all generic all the time. Oh, and good floor plans. We shall see. Roger would like at least some diversity in their submissions.
Finally, a request for some prefab locations as well as full adventures. Not beyond the bounds of possibility if they get good submissions. They're doing it in this issue, for example.
part 1/5
68 pages. That's a curiously doughy looking cover image. I wonder what techniques the artist used to get it simultaneously cartoony and exaggerated, but also three-dimensional looking. All in the light and shading, I guess. Let's see if this issue is bright and heavenly, or filed with dark and he**ish. Wait, who turned the swear filter on? Oh no, it's april, isn't it. We're not getting out without a certain degree of ridiculousness, are we? Let's hope at least some of this is usable regardless of the comedy.
Editorial: I'm not suffering from the problem where the sheer volume of adventures I have to read through for this makes them start to blur into one yet, but Roger already is. Makes sense, since he has to read an order of magnitude more than actually get published, and I would hope he is actually picking out the better ones. He also has to remind us once again to write clearly and concisely. If the first page, maybe even the first sentence doesn't grab them, chances are they'll just write a submission off without reading the rest. They're only a 64 page magazine, so it's pointless submitting your thousand page epic dungeon you've been working on since 1975. They want bite-sized, clearly comprehensible writing that's applicable to most campaigns, not something that requires a ton of backstory and reading all the way through for the early parts to make sense. That's me out then. Curious that despite being smaller, Polyhedron is embracing multi-part adventures that are actually longer once all the parts are added together. Makes me wonder when they'll decide to stretch themselves, put at least a 2-3 parter in to boost reader retention, before going the full hog with year long adventure paths in 3e. Let's hope it's before the small adventures start to blur into one for me, not after.
Letters: Our first letter is David Howery contributing a bit of errata for his adventure last issue. The kind of note you make in your head, and then forget you never actually wrote it down in the submission.
Next, a regular question about the availability of back issues and multi-year subscriptions. They're new, so yes, all the back issues are still in stock. They'll sort out longer running subscriptions soon, hopefully.
Third, a complaint that their issues were damaged in transit by the post office. Yeah, this is a long-running problem. You don't even want to know what they went through in the 70's trying to get decent bulk postage rates and reliable delivery.
Fourth, someone who'd like to see a bit more variety in the modules they do. Dragon has non D&D articles. Dungeon would also be improved by maybe 1 non D&D adventure per issue. It's not as if it's hard to adapt them.
Fifth, a request if they're allowed to use stuff from other magazine articles. As long as they're clearly credited and referenced. How else are we to encourage our readers to collect 'em all?
Sixth, someone who wants the adventures all D&D, all generic all the time. Oh, and good floor plans. We shall see. Roger would like at least some diversity in their submissions.
Finally, a request for some prefab locations as well as full adventures. Not beyond the bounds of possibility if they get good submissions. They're doing it in this issue, for example.