(un)reason
Legend
Dungeon Issue 24: Jul/Aug 1990
part 5/5
Dungeon Adventures Index: We only have three adventures this issue, which is a touch disappointing, as it's not as if any of them are extra large ones that would justify that. Chalk it up to needing to increase the amount of advertising before they can afford to increase the page count correspondingly. In the meantime, we also have a second index of the adventures so far. They've got enough now that it fills 2 pages, so it doesn't feel completely insubstantial like the first time, but it's still sorted in primarily in alphabetical order rather than by level or system/setting, so it's most useful for people who have already read the magazines and know what they're looking for rather than someone new who needs a prefab adventure for the right level and group composition quickly and wants to know where to find it. A slight improvement on the first one, but they've still got a long way to go to reach modern standards of easy sorting and searchability.
An issue where it feels like they're pushing up against the limits of what the D&D ruleset can do, be it in genre or scope, resulting in adventures that are interesting reads, but might be tricky to run. It once again makes me wish that they'd at least tried to be a multi-system magazine in the way Dragon & Polyhedron did; even if in practice D&D stuff would wind up being the majority, it'd still have resulted in more variety and opened people's eyes to other games that might have done the kind of playstyle they want to play better than trying to squeeze it into classes, levels and advancement by killing. Oh for the alternate history that could have been. But no point crying over it. On with the real history to see how they try to keep things interesting next time.
part 5/5
Dungeon Adventures Index: We only have three adventures this issue, which is a touch disappointing, as it's not as if any of them are extra large ones that would justify that. Chalk it up to needing to increase the amount of advertising before they can afford to increase the page count correspondingly. In the meantime, we also have a second index of the adventures so far. They've got enough now that it fills 2 pages, so it doesn't feel completely insubstantial like the first time, but it's still sorted in primarily in alphabetical order rather than by level or system/setting, so it's most useful for people who have already read the magazines and know what they're looking for rather than someone new who needs a prefab adventure for the right level and group composition quickly and wants to know where to find it. A slight improvement on the first one, but they've still got a long way to go to reach modern standards of easy sorting and searchability.
An issue where it feels like they're pushing up against the limits of what the D&D ruleset can do, be it in genre or scope, resulting in adventures that are interesting reads, but might be tricky to run. It once again makes me wish that they'd at least tried to be a multi-system magazine in the way Dragon & Polyhedron did; even if in practice D&D stuff would wind up being the majority, it'd still have resulted in more variety and opened people's eyes to other games that might have done the kind of playstyle they want to play better than trying to squeeze it into classes, levels and advancement by killing. Oh for the alternate history that could have been. But no point crying over it. On with the real history to see how they try to keep things interesting next time.