(un)reason
Legend
Dungeon Issue 46: Mar/Apr 1994
part 3/5
Side Treks - Floating Rock: Steve Kurtz gives us his final adventure in here, a short one that feels like side material from his recent Al-Qadim work that didn't quite make sense in the books. A bunch of bugbears have set up camp on a Zaratan floating around the seas. Recognising the precarious nature of their home, they've decided that the best way to keep it from waking up and submerging is to keep it well fed, sending a large proportion of the food they capture into it's open maw. They could show up anywhere the PC's are on a nautical adventure, will attack in large quantities and do their best to capture the PC's, strip them and feed them to their island. Fortunately there's enough sharp objects in it's stomach from previous sacrifices that escaping won't be too hard, but getting all your stuff back and getting revenge will be considerably harder.
So this shows that he can be more railroady than the average author even in a short package, putting you in a situation where you're supposed to bend the rules to beat the players without killing them and then encourage them to run away rather than fighting back when they escape. It's basically for if they have too much stuff, and you want to do a hard reset on all their cool gear and magic items, forcing them to start again from scratch while keeping their characters. It once again shows that he thinks more on pulp story logic where characters don't advance that much, lifethreatening cliffhangers & turnarounds are normal no matter how experienced you get and the cool stuff & money they find is just as easily lost again, rather than D&D logic where equipment is often an integral part of how your character functions and many classes are lost without it. If we were playing Adventure!, particularly the d20 version, his work would be one of the first things I'd go too for conversion, but when you're dealing with players expecting D&D style gaming it's another adventure from him to use with caution, because it might be an interesting read, but with the wrong group it'll be more upsetting than just killing their characters outright.
part 3/5
Side Treks - Floating Rock: Steve Kurtz gives us his final adventure in here, a short one that feels like side material from his recent Al-Qadim work that didn't quite make sense in the books. A bunch of bugbears have set up camp on a Zaratan floating around the seas. Recognising the precarious nature of their home, they've decided that the best way to keep it from waking up and submerging is to keep it well fed, sending a large proportion of the food they capture into it's open maw. They could show up anywhere the PC's are on a nautical adventure, will attack in large quantities and do their best to capture the PC's, strip them and feed them to their island. Fortunately there's enough sharp objects in it's stomach from previous sacrifices that escaping won't be too hard, but getting all your stuff back and getting revenge will be considerably harder.
So this shows that he can be more railroady than the average author even in a short package, putting you in a situation where you're supposed to bend the rules to beat the players without killing them and then encourage them to run away rather than fighting back when they escape. It's basically for if they have too much stuff, and you want to do a hard reset on all their cool gear and magic items, forcing them to start again from scratch while keeping their characters. It once again shows that he thinks more on pulp story logic where characters don't advance that much, lifethreatening cliffhangers & turnarounds are normal no matter how experienced you get and the cool stuff & money they find is just as easily lost again, rather than D&D logic where equipment is often an integral part of how your character functions and many classes are lost without it. If we were playing Adventure!, particularly the d20 version, his work would be one of the first things I'd go too for conversion, but when you're dealing with players expecting D&D style gaming it's another adventure from him to use with caution, because it might be an interesting read, but with the wrong group it'll be more upsetting than just killing their characters outright.