Dragon Magazine Issue 233: September 1996
part 2/8
Going to Court: Once again, they try to revitalise the political game-playing, as after all, they'd really like Birthright to succeed, and prove that D&D can sustain modes of play other than dungeon-crawling. As is their current trend, they take a somewhat more crunchy approach to this than previous attempts, breaking things up into influence levels, their effects on reaction rolls, and the various actions you can use to raise or lower your standing. This goes by amazingly quickly, which is a pretty good sign, as it means they're not only fitting quite a lot in, but it's done in an easy to read style. So It's a pretty positive beginning, that should help even the most socially inept DM run a courtly situation. Good choice. A random courtier generator would be nice at some point though.
On wings of eagles: Or The Ecology of the Avariel, attempting to do for them what Roger Moore's articles did for the standard demihuman races quite a while back. Instead of giving a general overview, they choose to go with the options of IC fiction (with added AAAAngst), and lots of detail on a specific example city. At 8 pages long, it's bigger than our last look at winged elves, back in issue 200, but obviously less integrated into other articles, since it's generic, rather than for a specific gameworld. This does make it harder for me to establish an emotional connection, especially as this writer doesn't have Bruce's skill at cramming vast amounts of detail into a few paragraphs. It doesn't bug me like the article on animal men which was in a similar position, but it does fall a little into the elves as mary-sues with a perfect society trap. It does have quite a bit of useful new crunch, including 3 new kits, and is self-contained enough to be used without the complete book of elves, so I'll return a mildly positive result. It's got more than enough good and bad points to be interesting, in any case.
Fiendish Fortresses: Or good god, it's an absolute pain in the ass creating a safe home when there's creatures with at-will teleportation. All the normal tactical approaches go out the window, especially when they add flight, a whole bunch of immunities and magical abilities, and the intelligence to take advantage of this. Not that it's impossible, especially when the other side also has at will teleportation, and a different set of immunities and magical abilities. The solution? Well, it involves places that feel rather like traditional dungeons, with deathtraps in a substantial fraction of the rooms, layouts that are counterintuitive and lack toilet facilities, and infinite pits all over the shop. Tee hee. Basically, they ensure anyone trying to go in blind has a pretty good chance of ending up in a horrible situation that does tons of damage before they can get their bearings. And since they may be able to teleport, but they're pretty low on scrying spells, this makes them cautious. Immortality is a terrible thing to risk. Obviously the various sides have their own quirks. The baatezu make every single room containable and checkpointed, while the tanar'ri places are such utter tips that no-one else can figure out where to go and constantly stub their toes and knock over cups of acid.

And let's not even get into the yugoloth ones. (which they don't, annoyingly) This is well-written, logical, inventive, and fun to read. The only problem, and it's a doozy, is that THEY JUST INVALIDATED THE WHOLE




ING PREMISE IN THE METAPLOT!!!!!!!!!1! Seriously, that's not the kind of problem you just brush off in the prelude. If every single human in the world suddenly had their legs fuse together into a single hopping limb, you would not see us carrying on as if nothing was wrong. I get that they're prideful creatures and afraid of revealing weakness, but when you're that common and smart, you should figure this crap out pretty quickly. So it's not this article I have a problem with, it's their company need to have metaplot in every single bloody gameline, and the way it makes an infinite universe seem so ridiculously small. And there's worse to come on that front. This really just makes me want to shout




YOU TSR, YOU'RE SHOOTING YOURSELF IN THE FOOT HERE!!! Ugh. So much squandered potential.